Difference between revisions of "Awesome Twist"
From Flexible Survival
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− | {{Basepower|name=Awesome Twist|desc=Did you know the 'junk' they ignore can be made to do cool things? Just grab what's around and turn it on. Anything could happen, but it's always cool, promise. Ya dig?|powertype=Buff, Random|target=Large Ally AoE|energy=25|charge= | + | {{Basepower|name=Awesome Twist|desc=Did you know the 'junk' they ignore can be made to do cool things? Just grab what's around and turn it on. Anything could happen, but it's always cool, promise. Ya dig?|powertype=Buff, Random|target=Large Ally AoE|energy=25|charge=750|cooldown=10000|accuracy=75%|damageamount=2|damagetype=Healing|Status=10% chance of Regen at magnitude 10 for 5 rounds.<br>10% chance of Defense at magnitude 10 for 5 rounds.<br>10% chance of Accuracy at magnitude 10 for 5 rounds.<br>10% chance of EnergyBreak at magnitude 10 for 5 rounds.<br>10% chance of Attack at magnitude 1 for 5 rounds.<br>10% chance of DebuffResist at magnitude 10 for 5 rounds.<br>10% chance of DamageImmunity at magnitude 10 for 5 rounds.<br>10% chance of EnergyMod at magnitude 5 for 5 rounds.<br>10% chance of Salvage at magnitude 5 for 5 rounds.<br>10% chance of StatusBoost at magnitude 5 for 5 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Accuracy inflicting base powers]][[Category:Attack inflicting base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Debuffresist inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Energybreak inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Regen inflicting base powers]][[Category:Salvage inflicting base powers]][[Category:Statusboost inflicting base powers]][[Category:AoE base power]][[Category:Friendly base powers]] |
Revision as of 00:01, 19 June 2024
Type | Buff, Random | Target | Large Ally AoE |
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Description | Did you know the 'junk' they ignore can be made to do cool things? Just grab what's around and turn it on. Anything could happen, but it's always cool, promise. Ya dig? | ||
Cooldown | 10000 | Charge time | 750 |
Energy | 25 | Accuracy | 75% |
Damage | 2 Healing at level 0 | ||
Statuses | |||
10% chance of Regen at magnitude 10 for 5 rounds. 10% chance of Defense at magnitude 10 for 5 rounds. 10% chance of Accuracy at magnitude 10 for 5 rounds. 10% chance of EnergyBreak at magnitude 10 for 5 rounds. 10% chance of Attack at magnitude 1 for 5 rounds. 10% chance of DebuffResist at magnitude 10 for 5 rounds. 10% chance of DamageImmunity at magnitude 10 for 5 rounds. 10% chance of EnergyMod at magnitude 5 for 5 rounds. 10% chance of Salvage at magnitude 5 for 5 rounds. 10% chance of StatusBoost at magnitude 5 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Awesome Twist/Extra Notes Edit notes
Mutant powers Based on this power:
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Categories:
- Base powers
- Healing base powers
- Accuracy inflicting base powers
- Attack inflicting base powers
- Damageimmunity inflicting base powers
- Debuffresist inflicting base powers
- Defense inflicting base powers
- Energybreak inflicting base powers
- Energymod inflicting base powers
- Regen inflicting base powers
- Salvage inflicting base powers
- Statusboost inflicting base powers
- AoE base power
- Friendly base powers