Difference between revisions of "Last Standing"

From Flexible Survival
Jump to: navigation, search
Line 1: Line 1:
{{Basepower|name=Last Standing|desc=You don't intend to drop until the party stops!|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of DamageImmunity at magnitude 2 for 5 rounds.<br>100% chance of EnergyMod at magnitude 0.5 for 5 rounds.<br>100% chance of DebuffClear at magnitude 4 for 5 rounds.<br>100% chance of Defense at magnitude -5 for 5 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Debuffclear inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]
+
{{Basepower|name=Last Standing|desc=You don't intend to drop until the party stops!|powertype=Passive Auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=1|damagetype=Healing|Status=100% chance of DamageImmunity at magnitude 2 for 5 rounds.<br>100% chance of EnergyMod at magnitude 0.5 for 5 rounds.<br>100% chance of DebuffClear at magnitude 4 for 5 rounds.<br>100% chance of Defense at magnitude -5 for 5 rounds.<br>100% chance of Athletics at magnitude 2 for 5 rounds.<br>100% chance of Intimidation at magnitude 1 for 5 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Athletics inflicting base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Debuffclear inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Intimidation inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]]

Revision as of 00:06, 12 May 2024

Last Standing stats
Type Passive Auto Target Self NoAoE
Description You don't intend to drop until the party stops!
Cooldown 0 Charge time 0
Energy 0 Accuracy 75%
Damage 1 Healing at level 0
Statuses
100% chance of DamageImmunity at magnitude 2 for 5 rounds.
100% chance of EnergyMod at magnitude 0.5 for 5 rounds.
100% chance of DebuffClear at magnitude 4 for 5 rounds.
100% chance of Defense at magnitude -5 for 5 rounds.
100% chance of Athletics at magnitude 2 for 5 rounds.
100% chance of Intimidation at magnitude 1 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Last Standing/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)