Difference between revisions of "Power Gator"
From Flexible Survival
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− | {{Recipe|name=Power Gator|desc=Refreshing, full of enzymes, electrolytes, and other things like that.|cred=10000|xp=200|slevel=|ingredients=None|istats=Charge of 1000<br>Cooldown of 10000<br>Damage of 0<br>Damage Type of Healing<br>Energy of | + | {{Recipe|name=Power Gator|desc=Refreshing, full of enzymes, electrolytes, and other things like that.|cred=10000|xp=200|slevel=|ingredients=None|istats=Charge of 1000<br>Cooldown of 10000<br>Damage of 0<br>Damage Type of Healing<br>Energy of -5<br>Loadout of 25<br>100% chance of DebuffClear at magnitude 7 for 1 rounds.<br>100% chance of DebuffResist at magnitude 10 for 4 rounds.<br>100% chance of EnergyMod at magnitude 5 for 2 rounds.<br>Target of Self<br>Type of Healing,Energy Recovery<br>Upkeep of 3|skills=Edible of at least 1<br>Chemical of at least 1|salvage=Common Chemical X 5<br>Common Edible X 5}}[[Category:Edible recipe]][[Category:Chemical recipe]] |
Revision as of 00:07, 3 April 2024
Description | Refreshing, full of enzymes, electrolytes, and other things like that. | |||||||
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Cred Cost | 10000 | Ingredients | None | |||||
Salvage | Common Chemical X 5 Common Edible X 5 | |||||||
Crafting Skills | Edible of at least 1 Chemical of at least 1 | |||||||
Item Stats | Charge of 1000 Cooldown of 10000 Damage of 0 Damage Type of Healing Energy of -5 Loadout of 25 100% chance of DebuffClear at magnitude 7 for 1 rounds. 100% chance of DebuffResist at magnitude 10 for 4 rounds. 100% chance of EnergyMod at magnitude 5 for 2 rounds. Target of Self Type of Healing,Energy Recovery Upkeep of 3 |