Difference between revisions of "Cloud Conciousness"
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− | {{Basepower|name=Cloud Conciousness|desc=See with many eyes, hear with many ears, punch with many fists. Setting yourself up as a temporary pack-mind of your allies lets them react to things any member spots. Doesn't work if you are alone, of course."|powertype=|target=|energy= | + | {{Basepower|name=Cloud Conciousness|desc=See with many eyes, hear with many ears, punch with many fists. Setting yourself up as a temporary pack-mind of your allies lets them react to things any member spots. Doesn't work if you are alone, of course."|powertype=Betraying Dispersing Effect|target=Ally Dispersing|energy=20|charge=0|cooldown=20000|accuracy=75%|damageamount=10|damagetype=Critical|Status=100% chance of Accuracy at magnitude 10 for 10 rounds.<br>100% chance of Defense at magnitude 10 for 10 rounds.<br>100% chance of Attack at magnitude 3 for 10 rounds.<br>100% chance of EnergyMod at magnitude 2 for 10 rounds.<br>10% chance of HealGain at magnitude -2 for 10 rounds.<br>|Upgrades=Cooldown by -5000<br>Damage by -5<br>Energy by -10}}[[Category:Critical base powers]][[Category:Accuracy inflicting base powers]][[Category:Attack inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Friendly base powers]] |
Latest revision as of 16:55, 13 September 2012
Type | Betraying Dispersing Effect | Target | Ally Dispersing |
---|---|---|---|
Description | See with many eyes, hear with many ears, punch with many fists. Setting yourself up as a temporary pack-mind of your allies lets them react to things any member spots. Doesn't work if you are alone, of course." | ||
Cooldown | 20000 | Charge time | 0 |
Energy | 20 | Accuracy | 75% |
Damage | 10 Critical at level 0 | ||
Statuses | |||
100% chance of Accuracy at magnitude 10 for 10 rounds. 100% chance of Defense at magnitude 10 for 10 rounds. 100% chance of Attack at magnitude 3 for 10 rounds. 100% chance of EnergyMod at magnitude 2 for 10 rounds. 10% chance of HealGain at magnitude -2 for 10 rounds. | |||
Training Upgrades | |||
Cooldown by -5000 Damage by -5 Energy by -10 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Cloud Conciousness/Extra Notes Edit notes
Mutant powers Based on this power: No mutant powers based on this power detected.