Difference between revisions of "Polearm"

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{{Recipe|name=Polearm|desc=A long pointed device good for jabbing things and keeping distance. Not as damaging as some things, it makes up for it by proving defensive advantage to the user. It is also better than others at piercing armor.|cred=5000|xp=100|slevel=|ingredients=None|istats=Accuracy of 75%<br>Charge of 1500<br>Cooldown of 9000<br>Damage of 20<br>Damage Type of Pierce<br>Energy of 20<br>Loadout of 15<br>Penetration of 8<br>Proficiency of Melee<br>Secondary Damage of 0<br>Secondary Damage Type of Healing<br>Secondary Status of Defense/100/8/8<br>Secondary Target of Self NoAoE<br>Secondary Type of Self, Buff<br>Target of Single enemy<br>Type of Melee, Single Target<br>Upgrade Cost of 10<br>Upkeep of 10|skills=Mechanical of at least 1|salvage=Common Mechanical X 5}}[[Category:Mechanical recipe]]
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{{Recipe|name=Polearm|desc=A long pointed device good for jabbing things and keeping distance. Not as damaging as some things, it makes up for it by proving defensive advantage to the user. It is also better than others at piercing armor.|cred=5000|xp=100|slevel=|ingredients=None|istats=Charge of 500<br>Cooldown of 6000<br>Damage of 20<br>Damage Type of Pierce<br>Energy of 20<br>Loadout of 15<br>Penetration of 6<br>Secondary Damage of 0<br>Secondary Damage Type of Healing<br>Secondary Status of Defense/100/8/3<br>Secondary Target of Self NoAoE<br>Secondary Type of Self, Buff<br>Status Mag of 15%<br>Target of Single enemy<br>Type of Melee, Single Target<br>Upgrade Cost of 10<br>Upkeep of 10|skills=Mechanical of at least 1|salvage=Common Mechanical X 5}}[[Category:Mechanical recipe]]

Revision as of 00:07, 20 October 2023

Polearm stats
Description A long pointed device good for jabbing things and keeping distance. Not as damaging as some things, it makes up for it by proving defensive advantage to the user. It is also better than others at piercing armor.
Cred Cost 5000 Ingredients None
Salvage Common Mechanical X 5
Crafting Skills Mechanical of at least 1
Item Stats Charge of 500
Cooldown of 6000
Damage of 20
Damage Type of Pierce
Energy of 20
Loadout of 15
Penetration of 6
Secondary Damage of 0
Secondary Damage Type of Healing
Secondary Status of Defense/100/8/3
Secondary Target of Self NoAoE
Secondary Type of Self, Buff
Status Mag of 15%
Target of Single enemy
Type of Melee, Single Target
Upgrade Cost of 10
Upkeep of 10

Polearm/Extra Notes Edit notes