Difference between revisions of "Evasive"
From Flexible Survival
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− | {{Recipe Modifier|name=Evasive|desc=A bit of a boost of energy to make the wearer more dodgey.|cred=+50%|xp=|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of Defense at magnitude | + | {{Recipe Modifier|name=Evasive|desc=A bit of a boost of energy to make the wearer more dodgey.|cred=+50%|xp=|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of Evasive Defense at magnitude 10 for 10 rounds.<br>100% chance of Evasive DefenseDebuff at magnitude 10 for 6 rounds.<br>Loadout of +5%<br>100% chance of Evasive Defense at magnitude 5 for 10 rounds.<br>100% chance of Evasive DefenseDebuff at magnitude 3 for 6 rounds.<br>Upkeep of +10%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]] |
Revision as of 00:04, 2 January 2023
Description | A bit of a boost of energy to make the wearer more dodgey. | |||||||
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Cred Cost | XP Cost | Ingredients | None | |||||
Salvage | Uncommon Energy X 1 | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of Evasive Defense at magnitude 10 for 10 rounds. 100% chance of Evasive DefenseDebuff at magnitude 10 for 6 rounds. Loadout of +5% 100% chance of Evasive Defense at magnitude 5 for 10 rounds. 100% chance of Evasive DefenseDebuff at magnitude 3 for 6 rounds. Upkeep of +10% |