Difference between revisions of "Polearm"
From Flexible Survival
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− | {{Recipe|name=Polearm|desc=A long pointed device good for jabbing things and keeping distance. Not as damaging as some things, it makes up for it by proving defensive advantage to the user. It is also better than others at piercing armor.|cred=5000|xp=100|slevel=|ingredients=None|istats= | + | {{Recipe|name=Polearm|desc=A long pointed device good for jabbing things and keeping distance. Not as damaging as some things, it makes up for it by proving defensive advantage to the user. It is also better than others at piercing armor.|cred=5000|xp=100|slevel=|ingredients=None|istats=Charge of 500<br>Cooldown of 6000<br>Damage of 20<br>Damage Type of Pierce<br>Energy of 20<br>Loadout of 15<br>Penetration of 6<br>Proficiency of Melee<br>Secondary Damage of 0<br>Secondary Damage Type of Healing<br>Secondary Status of Defense/100/8/3<br>Secondary Target of Self NoAoE<br>Secondary Type of Self, Buff<br>Status Mag of 15%<br>Target of Single enemy<br>Type of Melee, Single Target<br>Upgrade Cost of 10<br>Upkeep of 10|skills=Mechanical of at least 1|salvage=Common Mechanical X 5}}[[Category:Mechanical recipe]] |
Revision as of 00:25, 14 July 2022
Description | A long pointed device good for jabbing things and keeping distance. Not as damaging as some things, it makes up for it by proving defensive advantage to the user. It is also better than others at piercing armor. | |||||||
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Cred Cost | 5000 | Ingredients | None | |||||
Salvage | Common Mechanical X 5 | |||||||
Crafting Skills | Mechanical of at least 1 | |||||||
Item Stats | Charge of 500 Cooldown of 6000 Damage of 20 Damage Type of Pierce Energy of 20 Loadout of 15 Penetration of 6 Proficiency of Melee Secondary Damage of 0 Secondary Damage Type of Healing Secondary Status of Defense/100/8/3 Secondary Target of Self NoAoE Secondary Type of Self, Buff Status Mag of 15% Target of Single enemy Type of Melee, Single Target Upgrade Cost of 10 Upkeep of 10 |