Difference between revisions of "Automated Multiplayer Updates/2021 August"
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<span style="color:#CDCD00"></span><span style="color:#FF00FF">J</span><span style="color:#CD00CD">u</span><span style="color:#FF00FF">s</span><span style="color:#CD00CD">t</span> <span style="color:#FF00FF">a</span> <span style="color:#FF00FF">T</span><span style="color:#CD00CD">i</span><span style="color:#FF00FF">n</span><span style="color:#CD00CD">k</span><span style="color:#FF00FF">e</span><span style="color:#CD00CD">r</span><span style="color:#FF00FF">i</span><span style="color:#CD00CD">n</span><span style="color:#FF00FF">g</span> Critter squees, "RSX have reported that they've managed to get the <span style="color:#00FF00">Rocket Launcher</span> to stop firing globs of glitter and seminal fluids and have instead improved the design that it now fires actual, well... ROCKETS. The upside? Loads more up-front damage. 16 > 32 on the direct hit and 10 > 24 on the splash to be exact. The downsides? It now requires more energy to fire, 12 > 30 and it takes a lot longer to get that rocket in there properly so the cooldown's gone up from 6000 to 15000. Its Charge Time has also been raised from 1200 to 1350 and it is now nowhere near as good as it used to be at applying statuses. Regardless, it can and WILL give the Shotgun a run for its money considering it combines the benefit of a direct hit (Single Target Burst) with an AOE (Secondary AOE Attack independant of the initial strike). Enjoy." | <span style="color:#CDCD00"></span><span style="color:#FF00FF">J</span><span style="color:#CD00CD">u</span><span style="color:#FF00FF">s</span><span style="color:#CD00CD">t</span> <span style="color:#FF00FF">a</span> <span style="color:#FF00FF">T</span><span style="color:#CD00CD">i</span><span style="color:#FF00FF">n</span><span style="color:#CD00CD">k</span><span style="color:#FF00FF">e</span><span style="color:#CD00CD">r</span><span style="color:#FF00FF">i</span><span style="color:#CD00CD">n</span><span style="color:#FF00FF">g</span> Critter squees, "RSX have reported that they've managed to get the <span style="color:#00FF00">Rocket Launcher</span> to stop firing globs of glitter and seminal fluids and have instead improved the design that it now fires actual, well... ROCKETS. The upside? Loads more up-front damage. 16 > 32 on the direct hit and 10 > 24 on the splash to be exact. The downsides? It now requires more energy to fire, 12 > 30 and it takes a lot longer to get that rocket in there properly so the cooldown's gone up from 6000 to 15000. Its Charge Time has also been raised from 1200 to 1350 and it is now nowhere near as good as it used to be at applying statuses. Regardless, it can and WILL give the Shotgun a run for its money considering it combines the benefit of a direct hit (Single Target Burst) with an AOE (Secondary AOE Attack independant of the initial strike). Enjoy." | ||
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+ | <span style="color:#CDCD00"></span><span style="color:#FF00FF">J</span><span style="color:#CD00CD">u</span><span style="color:#FF00FF">s</span><span style="color:#CD00CD">t</span> <span style="color:#FF00FF">a</span> <span style="color:#FF00FF">T</span><span style="color:#CD00CD">i</span><span style="color:#FF00FF">n</span><span style="color:#CD00CD">k</span><span style="color:#FF00FF">e</span><span style="color:#CD00CD">r</span><span style="color:#FF00FF">i</span><span style="color:#CD00CD">n</span><span style="color:#FF00FF">g</span> Critter squees, "Somewhere out there someone realized that it would be better if we made our <span style="color:#00FF00">Polearm</span>s out of something other than osmium. As a result, the Charge time on the item has dropped drastically, from 1500 to 500. Its cooldown has also gone down a bit from 9000 to 6000, and its defense buff was lowered in duration from 8 rounds to 3 to give folks a reason to use it repeatedly rather than poke something once and then forget it exists. Get out there and do what folks on FS do best. Give other things a poke in the butt." |
Revision as of 01:25, 4 August 2021
Codeborker Inutt says, "Those of you with maternal (or paternal in the case of seahorses) duties that are carrying developing eggs inside you should now be able to see how many of them you have listed on the 'pregnancies' row of the +groin/+size command. Note that the volume of each egg is assumed to be the same, since their progress is not tracked individually. This also does not apply to standard pregnancies, as the number of offspring with those is not determined until birth."
Just a Tinkering Critter squees, "RSX have reported that they've managed to get the Rocket Launcher to stop firing globs of glitter and seminal fluids and have instead improved the design that it now fires actual, well... ROCKETS. The upside? Loads more up-front damage. 16 > 32 on the direct hit and 10 > 24 on the splash to be exact. The downsides? It now requires more energy to fire, 12 > 30 and it takes a lot longer to get that rocket in there properly so the cooldown's gone up from 6000 to 15000. Its Charge Time has also been raised from 1200 to 1350 and it is now nowhere near as good as it used to be at applying statuses. Regardless, it can and WILL give the Shotgun a run for its money considering it combines the benefit of a direct hit (Single Target Burst) with an AOE (Secondary AOE Attack independant of the initial strike). Enjoy."
Just a Tinkering Critter squees, "Somewhere out there someone realized that it would be better if we made our Polearms out of something other than osmium. As a result, the Charge time on the item has dropped drastically, from 1500 to 500. Its cooldown has also gone down a bit from 9000 to 6000, and its defense buff was lowered in duration from 8 rounds to 3 to give folks a reason to use it repeatedly rather than poke something once and then forget it exists. Get out there and do what folks on FS do best. Give other things a poke in the butt."