Difference between revisions of "Zephyr Lobby"
From Flexible Survival
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==Rooms== | ==Rooms== | ||
Zephyr Lobby | Zephyr Lobby | ||
− | + | Zephyr Storeroom | |
==NPCs== | ==NPCs== | ||
* [[Larissa]] the receptionist | * [[Larissa]] the receptionist | ||
− | * [[Barrett]] the [[Black Market]] dealer | + | * [[Barrett]] the [[Black Market]] dealer |
==Monsters== | ==Monsters== | ||
Line 22: | Line 22: | ||
==Notes:== | ==Notes:== | ||
* With the Researcher start, you can sell your vials here without needing the Nanite Collector. It won't appear among the available items for sale. | * With the Researcher start, you can sell your vials here without needing the Nanite Collector. It won't appear among the available items for sale. | ||
+ | * The Zephyr Storeroom can only be accessed if the player has the stealthy [[feats|feat]] by going west while in the Zephyr Lobby. | ||
Github: https://github.com/Nuku/Flexible-Survival/blob/8464baab887aeef447f1c9e71689e8803e61ef33/Nuku%20Valente/Zephyr%20Inc.i7x | Github: https://github.com/Nuku/Flexible-Survival/blob/8464baab887aeef447f1c9e71689e8803e61ef33/Nuku%20Valente/Zephyr%20Inc.i7x | ||
[[Category:Single Player]] | [[Category:Single Player]] | ||
[[Category:Locations (Single Player)]] | [[Category:Locations (Single Player)]] |
Revision as of 18:39, 13 May 2021
Quite a sight being only a branch office for Zephyr Inc it has power, the floors are clean and tidy. This is a place quite unlike anything you see around anymore. As if that was not enough you are welcomed to an most unusual receptionist.. (well now a days anyway) a human!
Contents
Rooms
Zephyr Lobby Zephyr Storeroom
NPCs
- Larissa the receptionist
- Barrett the Black Market dealer
Monsters
There is no hunting area immediately attached to the Zephyr Lobby.
Price Sign:
The prices are based on Free credits (freecreds). You get creds by beating "hostile" denizens and getting a bounty for that (happens automatically).
- Nanite Collector - 400 Creds/240 Creds after Larissa asks you to transform her (25 lbs this thing weighs, but when equipped gives you the possibility after a fight to collect nanite vials which you can use on yourself or sell to Zephyr.)
- Zephyr Personal Communicator - 350 Creds. Supposedly makes a map, unsure how it works.
- Medkit - 300 Creds (heal them bruised "parts"..)
- Pistol - 600 Creds (pew pew jou!)
- Pepperspray - 350 Creds (spray and pray)
- Water Bottle - 120 Creds (quench that thirst)
Notes:
- With the Researcher start, you can sell your vials here without needing the Nanite Collector. It won't appear among the available items for sale.
- The Zephyr Storeroom can only be accessed if the player has the stealthy feat by going west while in the Zephyr Lobby.