Difference between revisions of "All Natural"

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{{Flaw|name=All Natural|desc=You don't need no crazy nanite super powers! You got a helmet, a knife, a gun or a stick a dynamite. It's you vs the world, and you're going to take it head on! Your loadout capacity increases by 30, +3 per 3 levels(stacks with always be prepared), you may NOT use any mutant power(including passives). Your items are more effective than others. You gain Cure at level 12, and Intense Training at level 1. Both scale with level and are enhanced by your knowledge skills.|cost=0}}
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{{Flaw|name=All Natural|desc=You don't need no crazy nanite super powers! You got a helmet, a knife, a gun or a stick a dynamite. It's you vs the world, and you're going to take it head on! Your loadout capacity increases by 30, +3 per 3 levels(stacks with always be prepared), you may NOT use any mutant power(including passives). You gain 1 point in the Technical combat skill every 10 levels, making your items more effectives than others. You gain Cure at level 12, and Intense Training at level 1. Both scale with level and are enhanced by your knowledge skills.<br> <br>NOTE: The Technical gained does NOT stack with roles. After level 30, any Technical gained from roles is wasted.|cost=0}}

Revision as of 00:03, 14 December 2014

All Natural
Description You don't need no crazy nanite super powers! You got a helmet, a knife, a gun or a stick a dynamite. It's you vs the world, and you're going to take it head on! Your loadout capacity increases by 30, +3 per 3 levels(stacks with always be prepared), you may NOT use any mutant power(including passives). You gain 1 point in the Technical combat skill every 10 levels, making your items more effectives than others. You gain Cure at level 12, and Intense Training at level 1. Both scale with level and are enhanced by your knowledge skills.

NOTE: The Technical gained does NOT stack with roles. After level 30, any Technical gained from roles is wasted.

You may still use the inherent powers of Strike and Rest, along with the powers granted by a dedication (but not those from the dedication form). In other words no mutant powers such as lactaid which would basically have you nurse someone (Or something) with your tainted breasts for healing or any other power for that matter. However All Natural does boost your load out capacity, increasing it from the start by 30 then 3 more points for every level you gain. In addition you gain Cure at level 12.

Taking All Natural would saying that you swear off on any use of your infection (If you get any) And remaining a tool using super soldier totting miniguns rather then using tooth and claw. Edit notes