Difference between revisions of "Marching Strategy"
From Flexible Survival
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− | {{Basepower|name=Marching Strategy|desc=Hup two three four! Rally your allies into a stalwart formation, keeping them up on their feet and primed for action.|powertype=Toggle, Buff|target=Large Ally AoE|energy=0.75|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 0.5 for 5 rounds.<br>100% chance of EnergyBreak at magnitude 3 for 5 rounds.<br>100% chance of KnockdownResist at magnitude 2 for 5 rounds.<br>|Upgrades=}}[[Category:Energybreak inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Knockdownresist inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Friendly base powers]] | + | {{Basepower|name=Marching Strategy|desc=Hup two three four! Rally your allies into a stalwart formation, keeping them up on their feet and primed for action.|powertype=Toggle, Buff|target=Large Ally AoE|energy=0.75|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 0.5 for 5 rounds.<br>100% chance of EnergyBreak at magnitude 3 for 5 rounds.<br>100% chance of KnockdownResist at magnitude 2 for 5 rounds.<br>100% chance of Running at magnitude 1 for 2 rounds.<br>|Upgrades=}}[[Category:Energybreak inflicting base powers]][[Category:Energymod inflicting base powers]][[Category:Knockdownresist inflicting base powers]][[Category:Running inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Friendly base powers]] |
Revision as of 00:12, 22 March 2021
Type | Toggle, Buff | Target | Large Ally AoE |
---|---|---|---|
Description | Hup two three four! Rally your allies into a stalwart formation, keeping them up on their feet and primed for action. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0.75 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of EnergyMod at magnitude 0.5 for 5 rounds. 100% chance of EnergyBreak at magnitude 3 for 5 rounds. 100% chance of KnockdownResist at magnitude 2 for 5 rounds. 100% chance of Running at magnitude 1 for 2 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Marching Strategy/Extra Notes Edit notes
Mutant powers Based on this power:
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