Difference between revisions of "Heavy Armor"
From Flexible Survival
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− | {{Recipe|name=Heavy Armor|desc=Heavier than generic armor, but so much more protective.|cred=15000|xp=100|slevel=|ingredients=None|istats=Energy of 1<br>Loadout of 20<br>Proficiency of Armor<br>100% chance of DamageResist at magnitude 2.0 for 15 rounds.<br>100% chance of DamageImmunity at magnitude 5 for 15 rounds.<br>100% chance of RadiationDamageImmunity at magnitude -10 for 15 rounds.<br>100% chance of ElectricityDamageImmunity at magnitude -10 for 15 rounds.<br>100% chance of NegativeDamageImmunity at magnitude - | + | {{Recipe|name=Heavy Armor|desc=Heavier than generic armor, but so much more protective.|cred=15000|xp=100|slevel=|ingredients=None|istats=Energy of 1<br>Loadout of 20<br>Proficiency of Armor<br>100% chance of PhysicalDamageResist at magnitude 1.0 for 15 rounds.<br>100% chance of EnergyDamageResist at magnitude 1.0 for 15 rounds.<br>100% chance of DamageResist at magnitude 2.0 for 15 rounds.<br>100% chance of DamageImmunity at magnitude 5 for 15 rounds.<br>100% chance of RadiationDamageImmunity at magnitude -10 for 15 rounds.<br>100% chance of ElectricityDamageImmunity at magnitude -10 for 15 rounds.<br>100% chance of NegativeDamageImmunity at magnitude -10 for 15 rounds.<br>100% chance of PowerArmor at magnitude 1 for 15 rounds.<br>Target of Self, NoAoE<br>Type of Auto, Self<br>Upgrade Cost of 40<br>Upkeep of 10|skills=Mechanical of at least 20|salvage=Common Mechanical X 2<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]] |
Revision as of 00:09, 14 December 2020
Description | Heavier than generic armor, but so much more protective. | |||||||
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Cred Cost | 15000 | Ingredients | None | |||||
Salvage | Common Mechanical X 2 Uncommon Mechanical X 1 | |||||||
Crafting Skills | Mechanical of at least 20 | |||||||
Item Stats | Energy of 1 Loadout of 20 Proficiency of Armor 100% chance of PhysicalDamageResist at magnitude 1.0 for 15 rounds. 100% chance of EnergyDamageResist at magnitude 1.0 for 15 rounds. 100% chance of DamageResist at magnitude 2.0 for 15 rounds. 100% chance of DamageImmunity at magnitude 5 for 15 rounds. 100% chance of RadiationDamageImmunity at magnitude -10 for 15 rounds. 100% chance of ElectricityDamageImmunity at magnitude -10 for 15 rounds. 100% chance of NegativeDamageImmunity at magnitude -10 for 15 rounds. 100% chance of PowerArmor at magnitude 1 for 15 rounds. Target of Self, NoAoE Type of Auto, Self Upgrade Cost of 40 Upkeep of 10 |