Difference between revisions of "Knockout Swing-Phy"
From Flexible Survival
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− | {{Basepower|name=Knockout Swing-Phy|desc=Like striking someone with a glacier. It takes a while to set up, but the effects are so satisfying. Send the victim flying off in addition to dealing terrible damage.|powertype=Attack, Single Target, Physical, Direct Damage, Melee|target=Single Enemy|energy=30|charge=1050|cooldown=6000|accuracy= | + | {{Basepower|name=Knockout Swing-Phy|desc=Like striking someone with a glacier. It takes a while to set up, but the effects are so satisfying. Send the victim flying off in addition to dealing terrible damage.|powertype=Attack, Single Target, Physical, Direct Damage, Melee|target=Single Enemy|energy=30|charge=1050|cooldown=6000|accuracy=85%|damageamount=40|damagetype=Blunt|Status=100% chance of KnockDown at magnitude 5 for 999 rounds.<br>|Upgrades=Charge by -325<br>Cooldown by -1000<br>Damage by 11<br>KnockDownMag by 3}}[[Category:Blunt base powers]][[Category:Knockdown inflicting base powers]][[Category:Hostile base powers]] |
Revision as of 00:04, 26 October 2020
Type | Attack, Single Target, Physical, Direct Damage, Melee | Target | Single Enemy |
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Description | Like striking someone with a glacier. It takes a while to set up, but the effects are so satisfying. Send the victim flying off in addition to dealing terrible damage. | ||
Cooldown | 6000 | Charge time | 1050 |
Energy | 30 | Accuracy | 85% |
Damage | 40 Blunt at level 0 | ||
Statuses | |||
100% chance of KnockDown at magnitude 5 for 999 rounds. | |||
Training Upgrades | |||
Charge by -325 Cooldown by -1000 Damage by 11 KnockDownMag by 3 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Knockout Swing-Phy/Extra Notes Edit notes
Mutant powers Based on this power:
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