Difference between revisions of "Explosive Grip"
From Flexible Survival
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− | {{Basepower|name=Explosive Grip|desc=Who has a kung-fu grip? You do. Just don't go showing it off, it's dangerous.|powertype=Passive auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Technical at magnitude 5 for 10 rounds.<br>100% chance of Attack at magnitude 1 for 10 rounds.<br>100% chance of | + | {{Basepower|name=Explosive Grip|desc=Who has a kung-fu grip? You do. Just don't go showing it off, it's dangerous.|powertype=Passive auto|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Technical at magnitude 5 for 10 rounds.<br>100% chance of Attack at magnitude 1 for 10 rounds.<br>100% chance of Installation at magnitude 2 for 10 rounds.<br>100% chance of Security at magnitude 1 for 10 rounds.<br>|Upgrades=}}[[Category:Attack inflicting base powers]][[Category:Installation inflicting base powers]][[Category:Security inflicting base powers]][[Category:Technical inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] |
Revision as of 00:07, 24 September 2020
Type | Passive auto | Target | Self NoAoE |
---|---|---|---|
Description | Who has a kung-fu grip? You do. Just don't go showing it off, it's dangerous. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Technical at magnitude 5 for 10 rounds. 100% chance of Attack at magnitude 1 for 10 rounds. 100% chance of Installation at magnitude 2 for 10 rounds. 100% chance of Security at magnitude 1 for 10 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Explosive Grip/Extra Notes Edit notes
Mutant powers Based on this power:
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