Difference between revisions of "Water Flask"
From Flexible Survival
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Revision as of 17:16, 8 April 2011
Description
Surplus army water flask? Well a good sip of water is good for keeping the spirits high.
Additional Information
Power: Rest
Cost: 15
Upkeep: 2
Loadout: 10
Base Power Stats
Type: Energy Recovery, Self, Healing
Target: Self
Energy: -4
Charge: 500
Cooldown: 3000
Accuracy: 75%
Damage: 5(5 damage at level 0)
Damage: Healing
Statuses:
EnergyMod 100% chance at 15 power for 1 rounds
Defense 100% chance at -10 power for 1 rounds
Differences from Base
EnergyModMag -10