Difference between revisions of "Party Favors"
From Flexible Survival
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− | {{Basepower|name=Party Favors|desc=When the revelries are fired up, treats and gifts are passed around. Some good wine, a snack or two, maybe a kind gesture like hand-feeding some tasty grapes, who knows? The snack bar is what keeps people going, and for some it's what gets them coming, and pause on that...|powertype=Repeating, Heal|target=Single Ally, NoAoE|energy=5|charge=1100|cooldown=5000|accuracy=75%|damageamount=18|damagetype=Healing|Status=100% chance of | + | {{Basepower|name=Party Favors|desc=When the revelries are fired up, treats and gifts are passed around. Some good wine, a snack or two, maybe a kind gesture like hand-feeding some tasty grapes, who knows? The snack bar is what keeps people going, and for some it's what gets them coming, and pause on that...|powertype=Repeating, Heal|target=Single Ally, NoAoE|energy=5|charge=1100|cooldown=5000|accuracy=75%|damageamount=18|damagetype=Healing|Status=100% chance of WeaponDamage at magnitude 4.5 for 20 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Weapondamage inflicting base powers]][[Category:Friendly base powers]] |
Latest revision as of 00:10, 28 June 2023
Type | Repeating, Heal | Target | Single Ally, NoAoE |
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Description | When the revelries are fired up, treats and gifts are passed around. Some good wine, a snack or two, maybe a kind gesture like hand-feeding some tasty grapes, who knows? The snack bar is what keeps people going, and for some it's what gets them coming, and pause on that... | ||
Cooldown | 5000 | Charge time | 1100 |
Energy | 5 | Accuracy | 75% |
Damage | 18 Healing at level 0 | ||
Statuses | |||
100% chance of WeaponDamage at magnitude 4.5 for 20 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Party Favors/Extra Notes Edit notes
Mutant powers Based on this power:
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