Difference between revisions of "Armored Shell"
From Flexible Survival
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− | {{Basepower|name=Armored Shell|desc=The most basic function of your armor, it protects you from harm. It offers air recycling and heat controls as well. You are ready to go where others would fear.|powertype=Auto Buff|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of PowerArmor at magnitude 1 for 5 rounds.<br>100% chance of ColdAdaption at magnitude 3 for 5 rounds.<br>100% chance of HeatAdaption at magnitude 3 for 5 rounds.<br>100% chance of Radiationadaption at magnitude 3 for 5 rounds.<br>100% chance of RadiationDamageImmunity at magnitude 20 for 5 rounds.<br>100% chance of | + | {{Basepower|name=Armored Shell|desc=The most basic function of your armor, it protects you from harm. It offers air recycling and heat controls as well. You are ready to go where others would fear.|powertype=Auto Buff|target=Self NoAoE|energy=0|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of PowerArmor at magnitude 1 for 5 rounds.<br>100% chance of ColdAdaption at magnitude 3 for 5 rounds.<br>100% chance of HeatAdaption at magnitude 3 for 5 rounds.<br>100% chance of Radiationadaption at magnitude 3 for 5 rounds.<br>100% chance of RadiationDamageImmunity at magnitude 20 for 5 rounds.<br>100% chance of Fortitude at magnitude 3 for 5 rounds.<br>100% chance of Wateradaption at magnitude 3 for 5 rounds.<br>|Upgrades=}}[[Category:Coldadaption inflicting base powers]][[Category:Fortitude inflicting base powers]][[Category:Heatadaption inflicting base powers]][[Category:Powerarmor inflicting base powers]][[Category:Radiationadaption inflicting base powers]][[Category:Radiationdamageimmunity inflicting base powers]][[Category:Wateradaption inflicting base powers]][[Category:Passive base power]][[Category:Friendly base powers]] |
Latest revision as of 00:01, 22 September 2023
Type | Auto Buff | Target | Self NoAoE |
---|---|---|---|
Description | The most basic function of your armor, it protects you from harm. It offers air recycling and heat controls as well. You are ready to go where others would fear. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of PowerArmor at magnitude 1 for 5 rounds. 100% chance of ColdAdaption at magnitude 3 for 5 rounds. 100% chance of HeatAdaption at magnitude 3 for 5 rounds. 100% chance of Radiationadaption at magnitude 3 for 5 rounds. 100% chance of RadiationDamageImmunity at magnitude 20 for 5 rounds. 100% chance of Fortitude at magnitude 3 for 5 rounds. 100% chance of Wateradaption at magnitude 3 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Armored Shell/Extra Notes Edit notes
Mutant powers Based on this power:
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Categories:
- Base powers
- Coldadaption inflicting base powers
- Fortitude inflicting base powers
- Heatadaption inflicting base powers
- Powerarmor inflicting base powers
- Radiationadaption inflicting base powers
- Radiationdamageimmunity inflicting base powers
- Wateradaption inflicting base powers
- Passive base power
- Friendly base powers