Difference between revisions of "NERU"
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− | + | <pre> | |
+ | .________________________________________________________________________. | ||
+ | | Item [NERU ] Type [ Item]| | ||
+ | |________________________________________________________________________| | ||
+ | |______________________[ Description ]______________________| | ||
+ | | The Nanite Enhanced Recovery Unit. While readied, the user will | | ||
+ | | experience refreshment on a steady basis, allowing them to exert | | ||
+ | | themselves longer without fatigue! If that wasn't good enough, any | | ||
+ | | time the user ingests nanites, they experience a resurgence of energy. | | ||
+ | | Warning: Does not prevent nanites from modifying the user. | | ||
+ | |________________________________________________________________________| | ||
+ | |______________________[ Additional Information ]______________________| | ||
+ | | Power [Passive ] | | ||
+ | | Cost [999 ] | | ||
+ | | Upkeep [5 ] | | ||
+ | | Loadout [25 ] | | ||
+ | |______________________[ Base Power Stats ]______________________| | ||
+ | | Type [Passive Self ] | | ||
+ | | Target [Self ] | | ||
+ | | Energy [0 ] | | ||
+ | | Charge [0 ] | | ||
+ | | Cooldown[0 ] | | ||
+ | | Accuracy[100% ] | | ||
+ | |______________________[ Differences from Base ]______________________| | ||
+ | | EnergyModChance [+100 ] | | ||
+ | | EnergyModDuration [+2 ] | | ||
+ | | EnergyModMag [+1 ] | | ||
+ | | NaniteRecoveryChance [+100 ] | | ||
+ | | NaniteRecoveryDuration [+2 ] | | ||
+ | | NaniteRecoveryMag [+1 ] | | ||
+ | |________________________________________________________________________| | ||
+ | </pre> | ||
− | + | Gives you 20 energy when you drink an infection vial. | |
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[[Category:Items]] | [[Category:Items]] |
Revision as of 23:19, 12 August 2011
.________________________________________________________________________. | Item [NERU ] Type [ Item]| |________________________________________________________________________| |______________________[ Description ]______________________| | The Nanite Enhanced Recovery Unit. While readied, the user will | | experience refreshment on a steady basis, allowing them to exert | | themselves longer without fatigue! If that wasn't good enough, any | | time the user ingests nanites, they experience a resurgence of energy. | | Warning: Does not prevent nanites from modifying the user. | |________________________________________________________________________| |______________________[ Additional Information ]______________________| | Power [Passive ] | | Cost [999 ] | | Upkeep [5 ] | | Loadout [25 ] | |______________________[ Base Power Stats ]______________________| | Type [Passive Self ] | | Target [Self ] | | Energy [0 ] | | Charge [0 ] | | Cooldown[0 ] | | Accuracy[100% ] | |______________________[ Differences from Base ]______________________| | EnergyModChance [+100 ] | | EnergyModDuration [+2 ] | | EnergyModMag [+1 ] | | NaniteRecoveryChance [+100 ] | | NaniteRecoveryDuration [+2 ] | | NaniteRecoveryMag [+1 ] | |________________________________________________________________________|
Gives you 20 energy when you drink an infection vial.