Difference between revisions of "Sucking"
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− | {{Recipe Modifier|name=Sucking|desc=What happens when you put a bunch of sucking fish on your stuff and enhance it with nanites? This, apparently. Causes the target(s) of the item so modified to shed debuffs like no one's business. It's recommended for armor and other passive sources, giving the fish the time they need to do their magic. Somewhat a shame that the fish die after a while, reducing the item to a stinky mess.|cred=25%|xp=|ingredients=Sacramento Sucker X 3|salvage=25%|istats=100% chance of DebuffClear at magnitude | + | {{Recipe Modifier|name=Sucking|desc=What happens when you put a bunch of sucking fish on your stuff and enhance it with nanites? This, apparently. Causes the target(s) of the item so modified to shed debuffs like no one's business. It's recommended for armor and other passive sources, giving the fish the time they need to do their magic. Somewhat a shame that the fish die after a while, reducing the item to a stinky mess.|cred=25%|xp=|ingredients=Sacramento Sucker X 3|salvage=25%|istats=100% chance of DebuffClear at magnitude 8 for 1 rounds.<br>100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds.<br>Expiring of Yes<br>Loadout of 5<br>100% chance of DebuffClear at magnitude 1 for 1 rounds.<br>100% chance of DebuffResistDebuff at magnitude 3 for 2 rounds.<br>Status Mag of +30%|skills=None}} |
Revision as of 21:50, 1 July 2012
Description | What happens when you put a bunch of sucking fish on your stuff and enhance it with nanites? This, apparently. Causes the target(s) of the item so modified to shed debuffs like no one's business. It's recommended for armor and other passive sources, giving the fish the time they need to do their magic. Somewhat a shame that the fish die after a while, reducing the item to a stinky mess. | |||||||
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Cred Cost | 25% | XP Cost | Ingredients | Sacramento Sucker X 3 | ||||
Salvage | 25% | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of DebuffClear at magnitude 8 for 1 rounds. 100% chance of DebuffResistDebuff at magnitude 10 for 6 rounds. Expiring of Yes Loadout of 5 100% chance of DebuffClear at magnitude 1 for 1 rounds. 100% chance of DebuffResistDebuff at magnitude 3 for 2 rounds. Status Mag of +30% |