Difference between revisions of "Self Cooling"

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{{Recipe Modifier|name=Self Cooling|desc=This item absorbs and diffuses heat, making the target resistant to heated areas. Fortunately, it will automatically stop when in cold areas. Only useful on friendly firing items|cred=25%|xp=25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of HeatAdaption at magnitude 3 for 10 rounds.<br>Loadout of 5|skills=None}}
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{{Recipe Modifier|name=Self Cooling|desc=This item absorbs and diffuses heat, making the target resistant to heated areas. Fortunately, it will automatically stop when in cold areas. Only useful on friendly firing items|cred=25%|xp=25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of HeatAdaption at magnitude 5 for 10 rounds.<br>100% chance of EnergyBreak at magnitude 1 for 10 rounds.<br>Loadout of 5<br>|skills=None}}

Revision as of 21:50, 1 July 2012

Self Cooling stats
Description This item absorbs and diffuses heat, making the target resistant to heated areas. Fortunately, it will automatically stop when in cold areas. Only useful on friendly firing items
Cred Cost 25% XP Cost 25% Ingredients None
Salvage Common Energy X 10
Crafting Skills None
Item Stats 100% chance of HeatAdaption at magnitude 5 for 10 rounds.
100% chance of EnergyBreak at magnitude 1 for 10 rounds.
Loadout of 5

Self Cooling/Extra Notes Edit notes