Difference between revisions of "Enervate"

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{{Basepower|name=Enervate|desc=You make your enemy feel as if it has no reason left to live.|powertype=|target=|energy=10|charge=400|cooldown=7000|accuracy=75%|damageamount=4|damagetype=Energy|Status=100% chance of HealGainDebuff at magnitude 12 for 5 rounds.<br>|Upgrades=Charge by -250<br>Energy by -2.5<br>HealGainDebuffMag by 3.5}}[[Category:Energy base powers]][[Category:Healgaindebuff inflicting base powers]][[Category:Hostile base powers]]
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{{Basepower|name=Enervate|desc=You make your enemy feel as if it has no reason left to live.|powertype=Direct Damage, Debuff|target=Single Enemy|energy=10|charge=400|cooldown=7000|accuracy=75%|damageamount=4|damagetype=Energy|Status=100% chance of HealGainDebuff at magnitude 12 for 5 rounds.<br>|Upgrades=Charge by -250<br>Energy by -2.5<br>HealGainDebuffMag by 3.5}}[[Category:Energy base powers]][[Category:Healgaindebuff inflicting base powers]][[Category:Hostile base powers]]

Revision as of 17:05, 8 March 2012

Enervate stats
Type Direct Damage, Debuff Target Single Enemy
Description You make your enemy feel as if it has no reason left to live.
Cooldown 7000 Charge time 400
Energy 10 Accuracy 75%
Damage 4 Energy at level 0
Statuses
100% chance of HealGainDebuff at magnitude 12 for 5 rounds.
Training Upgrades
Charge by -250
Energy by -2.5
HealGainDebuffMag by 3.5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Enervate/Extra Notes Edit notes

Mutant powers Based on this power: