Difference between revisions of "Grapple Shot"
From Flexible Survival
(Created page with "{{Recipe|name=Grapple Shot|desc=With a specialized grappling claw/hook and articulated, spoolable cable/chain, the grapple shot is good for tying down enemies, even if it keep...") |
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− | {{Recipe|name=Grapple Shot|desc=With a specialized grappling claw/hook and articulated, spoolable cable/chain, the grapple shot is good for tying down enemies, even if it keeps you occupied, too.|cred=10000|xp=|slevel=|ingredients=None|istats= | + | {{Recipe|name=Grapple Shot|desc=With a specialized grappling claw/hook and articulated, spoolable cable/chain, the grapple shot is good for tying down enemies, even if it keeps you occupied, too.|cred=10000|xp=|slevel=|ingredients=None|istats=Charge of -200<br>Cooldown of 12000<br>Damage of 6<br>Damage Type of Pierce<br>Energy of 15<br>Loadout of 10<br>Proficiency of Marksmanship<br>Secondary Damage of 1<br>Secondary Damage Type of Blunt<br>Secondary Status of EnergyBreak/100/-1/3:DelayDebuff/100/2/3<br>Secondary Target of Self NoAoE<br>Secondary Type of Betraying Debuff<br>80% chance of Trip|100HostileTrigger at magnitude 2 for 6 rounds.<br>100% chance of DefenseDebuff at magnitude 15 for 3 rounds.<br>80% chance of PierceDamage at magnitude 3 for 6 rounds.<br>Target of Single Enemy NoAoE<br>Type of Debuff DoT<br>Upkeep of 4|skills=Mechanical of at least 8<br>Chemical of at least 8|salvage=Common Mechanical X 5<br>Common Chemical X 5}}[[Category:Mechanical recipe]][[Category:Chemical recipe]] |
Revision as of 00:08, 20 October 2019
Description | With a specialized grappling claw/hook and articulated, spoolable cable/chain, the grapple shot is good for tying down enemies, even if it keeps you occupied, too. | |||||||
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Cred Cost | 10000 | Ingredients | None | |||||
Salvage | Common Mechanical X 5 Common Chemical X 5 | |||||||
Crafting Skills | Mechanical of at least 8 Chemical of at least 8 | |||||||
Item Stats | Charge of -200 Cooldown of 12000 Damage of 6 Damage Type of Pierce Energy of 15 Loadout of 10 Proficiency of Marksmanship Secondary Damage of 1 Secondary Damage Type of Blunt Secondary Status of EnergyBreak/100/-1/3:DelayDebuff/100/2/3 Secondary Target of Self NoAoE Secondary Type of Betraying Debuff 80% chance of Trip |