Difference between revisions of "Deep Heal"

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{{Basepower|name=Deep Heal|desc=A stronger version of cure, Deep Heal instantly restores a great number of hitpoints, with a chance to heal a good amount more over time.|powertype=|target=|energy=18|charge=500|cooldown=2500|accuracy=75%|damageamount=40|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for 3 rounds.<br>|Upgrades=Charge by
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{{Basepower|name=Deep Heal|desc=A stronger version of cure, Deep Heal instantly restores a great number of hitpoints, with a chance to heal a good amount more over time.|powertype=Healing, Single Target|target=Single Ally|energy=18|charge=500|cooldown=2500|accuracy=75%|damageamount=40|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for 3 rounds.<br>|Upgrades=Charge by -100<br>Cooldown by -300<br>Damage by 6<br>Energy by -4<br>RegenChance by 40}}[[Category:Healing base powers]][[Category:Regen inflicting base powers]][[Category:Friendly base powers]]

Latest revision as of 17:04, 8 March 2012

Deep Heal stats
Type Healing, Single Target Target Single Ally
Description A stronger version of cure, Deep Heal instantly restores a great number of hitpoints, with a chance to heal a good amount more over time.
Cooldown 2500 Charge time 500
Energy 18 Accuracy 75%
Damage 40 Healing at level 0
Statuses
20% chance of Regen at magnitude 5 for 3 rounds.
Training Upgrades
Charge by -100
Cooldown by -300
Damage by 6
Energy by -4
RegenChance by 40
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Deep Heal/Extra Notes Edit notes

Mutant powers Based on this power: No mutant powers based on this power detected.