Difference between revisions of "Self Cooling"

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{{Recipe Modifier|name=Self Cooling|desc=This item absorbs and diffuses heat, making the target resistant to heated areas. Fortunately, it will automatically stop when in cold areas. Only useful on friendly firing items|cred=+25%|xp=+25%|slevel=1|ingredients=None|istats=100% chance of HeatAdaption at magnitude 3 for 10 rounds.<br>Loadout of 5|skills=None|salvage=Common Energy X 2}}
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{{Recipe Modifier|name=Self Cooling|desc=This item absorbs and diffuses heat, making the target resistant to heated areas. Fortunately, it will automatically stop when in cold areas. Only useful on friendly firing items|cred=+25%|xp=+25%|ingredients=None|salvage=Common Energy X 10|istats=100% chance of HeatAdaption at magnitude 5 for 10 rounds.<br>100% chance of EnergyBreak at magnitude 1 for 10 rounds.<br>Loadout of 5<br>|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]]

Latest revision as of 01:19, 19 July 2017

Self Cooling stats
Description This item absorbs and diffuses heat, making the target resistant to heated areas. Fortunately, it will automatically stop when in cold areas. Only useful on friendly firing items
Cred Cost
25%
XP Cost
25%
Ingredients None
Salvage Common Energy X 10
Crafting Skills None
Item Stats 100% chance of HeatAdaption at magnitude 5 for 10 rounds.
100% chance of EnergyBreak at magnitude 1 for 10 rounds.
Loadout of 5

Self Cooling/Extra Notes Edit notes