Difference between revisions of "Rage Inducing"

From Flexible Survival
Jump to: navigation, search
(Auto update)
 
(2 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Recipe Modifier|name=Rage Inducing|desc=The most effective tips on customizing your equipment to bring out the rage in all of us.|cred=80%|xp=90%|ingredients=None|salvage=Uncommon Electronic X 2|istats=100% chance of Charge at magnitude 5 for 5 rounds.<br>100% chance of DamageBuff at magnitude 10 for 5 rounds.<br>100% chance of Accuracy at magnitude -5 for 5 rounds.<br>100% chance of Charge at magnitude 5 for 5 rounds.<br>100% chance of DamageBuff at magnitude 10 for 5 rounds.<br>100% chance of AccuracyDebuff at magnitude 50 for 5 rounds.<br>Charge of -5%<br>Cooldown of +5%<br>Loadout of 5<br>100% chance of Charge at magnitude 2 for 5 rounds.<br>100% chance of DamageBuff at magnitude 5 for 5 rounds.<br>100% chance of Accuracy at magnitude -2.5 for 5 rounds.<br>100% chance of Charge at magnitude 2 for 5 rounds.<br>100% chance of DamageBuff at magnitude 5 for 5 rounds.<br>|skills=None}}[[Category:Active Ally Status]][[Category:Active Enemy Status]][[Category:Charge]][[Category:Cooldown]][[Category:Loadout]][[Category:Passive Ally Status]][[Category:Passive Enemy Status]]
+
{{Recipe Modifier|name=Rage Inducing|desc=The most effective tips on customizing your equipment to bring out the rage in all of us.|cred=+80%|xp=+90%|ingredients=None|salvage=Uncommon Electronic X 2|istats=100% chance of Charge at magnitude 5 for 5 rounds.<br>100% chance of DamageBuff at magnitude 10 for 5 rounds.<br>100% chance of Accuracy at magnitude -5 for 5 rounds.<br>100% chance of Charge at magnitude 5 for 5 rounds.<br>100% chance of DamageBuff at magnitude 10 for 5 rounds.<br>100% chance of AccuracyDebuff at magnitude 50 for 5 rounds.<br>Charge of -5%<br>Cooldown of +5%<br>Loadout of 5<br>100% chance of Charge at magnitude 2 for 5 rounds.<br>100% chance of DamageBuff at magnitude 5 for 5 rounds.<br>100% chance of Accuracy at magnitude -2.5 for 5 rounds.<br>100% chance of Charge at magnitude 2 for 5 rounds.<br>100% chance of DamageBuff at magnitude 5 for 5 rounds.<br>|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Charge Modifier]][[Category:Cooldown Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]]

Latest revision as of 01:18, 19 July 2017

Rage Inducing stats
Description The most effective tips on customizing your equipment to bring out the rage in all of us.
Cred Cost
80%
XP Cost
90%
Ingredients None
Salvage Uncommon Electronic X 2
Crafting Skills None
Item Stats 100% chance of Charge at magnitude 5 for 5 rounds.
100% chance of DamageBuff at magnitude 10 for 5 rounds.
100% chance of Accuracy at magnitude -5 for 5 rounds.
100% chance of Charge at magnitude 5 for 5 rounds.
100% chance of DamageBuff at magnitude 10 for 5 rounds.
100% chance of AccuracyDebuff at magnitude 50 for 5 rounds.
Charge of -5%
Cooldown of +5%
Loadout of 5
100% chance of Charge at magnitude 2 for 5 rounds.
100% chance of DamageBuff at magnitude 5 for 5 rounds.
100% chance of Accuracy at magnitude -2.5 for 5 rounds.
100% chance of Charge at magnitude 2 for 5 rounds.
100% chance of DamageBuff at magnitude 5 for 5 rounds.

Rage Inducing/Extra Notes Edit notes