Difference between revisions of "Defense - Tactics"
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− | {{Basepower|name=Defense - Tactics|desc=Your ability to keep a team together puts the enemy in an disadvantageous position, allowing for greater evasion for yourself and allies.|powertype=|target=|energy=0|charge=1000|cooldown=4000|accuracy=75%|damageamount=0|damagetype= | + | {{Basepower|name=Defense - Tactics|desc=Your ability to keep a team together puts the enemy in an disadvantageous position, allowing for greater evasion for yourself and allies.|powertype=Toggle, AoE, Buff, Dedication|target=Medium AoE Ally|energy=0.625|charge=1000|cooldown=4000|accuracy=75%|damageamount=0|damagetype=Blunt|Status=100% chance of Defense at magnitude 10 for 2 rounds.<br>100% chance of DefenseDebuff|5|5|5HostileProc at magnitude 1 for 2 rounds.<br>|Upgrades=Charge by -250<br>Cooldown by -1000<br>DefenseMag by 3}}[[Category:Defense inflicting base powers]][[Category:Defensedebuff|5|5|5hostileproc inflicting base powers]][[Category:Toggle base power]][[Category:Dedication power]][[Category:AoE base power]][[Category:Friendly base powers]] |
Latest revision as of 00:18, 4 January 2017
Type | Toggle, AoE, Buff, Dedication | Target | Medium AoE Ally |
---|---|---|---|
Description | Your ability to keep a team together puts the enemy in an disadvantageous position, allowing for greater evasion for yourself and allies. | ||
Cooldown | 4000 | Charge time | 1000 |
Energy | 0.625 | Accuracy | 75% |
Damage | 0 Blunt at level 0 | ||
Statuses | |||
100% chance of Defense at magnitude 10 for 2 rounds. 100% chance of DefenseDebuff | |||
Training Upgrades | |||
Charge by -250 Cooldown by -1000 DefenseMag by 3 | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Defense - Tactics/Extra Notes Edit notes
Mutant powers Based on this power: No mutant powers based on this power detected.