Difference between revisions of "Energized"

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{{Recipe Modifier|name=Energized|desc=By adding in some 'UMPH' to your gear, you are able to make it re-energize you while also making further exertions easier! Perfect for those who need to be constantly on the go.|cred=25%|xp=100%|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of EnergyBreak at magnitude 4 for 5 rounds.<br>100% chance of EnergyMod at magnitude 2 for 5 rounds.<br>AoE of -3<br>100% chance of EnergyBreak at magnitude 2 for 10 rounds.<br>100% chance of EnergyMod at magnitude .5 for 10 rounds.<br>Upkeep of +5|skills=None}}
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{{Recipe Modifier|name=Energized|desc=By adding in some 'UMPH' to your gear, you are able to make it re-energize you while also making further exertions easier! Perfect for those who need to be constantly on the go.%r %rThis Recipe Modifier can be obtained through the Racer Arena by spending Racer Bucks with ^cyan^+racer/buck^normal^ ^yellow^(see ^cyan^help Extras/Racers^yellow^)^white^.|cred=+25%|xp=+100%|ingredients=None|salvage=Uncommon Energy X 1|istats=100% chance of EnergyBreak at magnitude 4 for 5 rounds.<br>100% chance of EnergyMod at magnitude 3 for 1 rounds.<br>AoE of -3<br>100% chance of EnergyBreak at magnitude 2 for 10 rounds.<br>100% chance of EnergyMod at magnitude 1 for 10 rounds.<br>Upkeep of +5|skills=None}}[[Category:Active Ally Status Modifier]][[Category:AoE Modifier]][[Category:Passive Ally Status Modifier]][[Category:Upkeep Modifier]]

Latest revision as of 00:03, 5 November 2024

Energized stats
Description By adding in some 'UMPH' to your gear, you are able to make it re-energize you while also making further exertions easier! Perfect for those who need to be constantly on the go.%r %rThis Recipe Modifier can be obtained through the Racer Arena by spending Racer Bucks with ^cyan^+racer/buck^normal^ ^yellow^(see ^cyan^help Extras/Racers^yellow^)^white^.
Cred Cost
25%
XP Cost
100%
Ingredients None
Salvage Uncommon Energy X 1
Crafting Skills None
Item Stats 100% chance of EnergyBreak at magnitude 4 for 5 rounds.
100% chance of EnergyMod at magnitude 3 for 1 rounds.
AoE of -3
100% chance of EnergyBreak at magnitude 2 for 10 rounds.
100% chance of EnergyMod at magnitude 1 for 10 rounds.
Upkeep of +5

Energized/Extra Notes Edit notes