Heavy Shield: Difference between revisions

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{{Basepower|name=Heavy Shield|desc=The shield wielded by a Point Man is massive, to keep themselves and their friends safe from harm.|powertype=Buff Toggle|target=Large Aoe Ally|energy=10|charge=0|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageImmunity at magnitude 5 for 2 rounds.<br>100% chance of PhysicalDamageResist at magnitude 2 for 2 rounds.<br>100% chance of DamageResist at magnitude 2 for 2 rounds.<br>100% chance of EnergyDamageResist at magnitude 2 for 2 rounds.<br>100% chance of Cover at magnitude 20 for 2 rounds.<br>|Upgrades=}}[[Category:Cover inflicting base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Damageresist inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Physicaldamageresist inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Friendly base powers]]
{{Basepower|name=Heavy Shield|desc=The shield wielded by a Point Man is massive, to keep themselves and their friends safe from harm.|powertype=Buff, Toggle|target=Large AoE Ally|energy=10|charge=500|cooldown=0|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of DamageImmunity at magnitude 5 for 2 rounds.<br>100% chance of PhysicalDamageResist at magnitude 2 for 2 rounds.<br>100% chance of DamageResist at magnitude 2 for 2 rounds.<br>100% chance of EnergyDamageResist at magnitude 2 for 2 rounds.<br>100% chance of Cover at magnitude 20 for 2 rounds.<br>|Upgrades=}}[[Category:Cover inflicting base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Damageresist inflicting base powers]][[Category:Energydamageresist inflicting base powers]][[Category:Physicaldamageresist inflicting base powers]][[Category:Toggle base power]][[Category:AoE base power]][[Category:Friendly base powers]]

Latest revision as of 00:52, 15 May 2025

Heavy Shield stats
Type Buff, Toggle Target Large AoE Ally
Description The shield wielded by a Point Man is massive, to keep themselves and their friends safe from harm.
Cooldown 0 Charge time 500
Energy 10 Accuracy 75%
Damage 0 Healing at level 0
Statuses
100% chance of DamageImmunity at magnitude 5 for 2 rounds.
100% chance of PhysicalDamageResist at magnitude 2 for 2 rounds.
100% chance of DamageResist at magnitude 2 for 2 rounds.
100% chance of EnergyDamageResist at magnitude 2 for 2 rounds.
100% chance of Cover at magnitude 20 for 2 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Heavy Shield/Extra Notes Edit notes

Mutant powers Based on this power: <css>

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