Difference between revisions of "Molotov Cocktail"

From Flexible Survival
Jump to: navigation, search
 
(26 intermediate revisions by the same user not shown)
Line 1: Line 1:
{{Basepower|name=Molotov Cocktail|desc=A bit o' gas, a rag, a bottle, and a match. Everything needed for a good time, right?|powertype=AoE, DoT, Fiery|target=Small AoE Enemy|energy=15|charge=400|cooldown=7000|accuracy=75%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 10 for 5 rounds.<br>|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]
+
{{Basepower|name=Molotov Cocktail|desc=A bit o' gas, a rag, a bottle, and a match. Everything needed for a good time, right?|powertype=AoE, DoT, Fiery|target=Small AoE Enemy|energy=15|charge=400|cooldown=7000|accuracy=80%|damageamount=5|damagetype=Heat|Status=100% chance of HeatDamage at magnitude 10 for 5 rounds.<br>|Upgrades=}}[[Category:Heat base powers]][[Category:Heatdamage inflicting base powers]][[Category:AoE base power]][[Category:Hostile base powers]]

Latest revision as of 00:04, 19 November 2024

Molotov Cocktail stats
Type AoE, DoT, Fiery Target Small AoE Enemy
Description A bit o' gas, a rag, a bottle, and a match. Everything needed for a good time, right?
Cooldown 7000 Charge time 400
Energy 15 Accuracy 80%
Damage 5 Heat at level 0
Statuses
100% chance of HeatDamage at magnitude 10 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Molotov Cocktail/Extra Notes Edit notes

Mutant powers Based on this power:

  • Soul ‎(⧼hitcounters-nviews⧽)