Difference between revisions of "Repairing"
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− | {{Recipe Modifier|name=Repairing|desc=This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.|cred=+150%|xp=|ingredients=Smelt X 3|salvage=Uncommon Chemical X 1|istats=100% chance of Repair Regen at magnitude | + | {{Recipe Modifier|name=Repairing|desc=This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile.|cred=+150%|xp=|ingredients=Smelt X 3|salvage=Uncommon Chemical X 1|istats=100% chance of Repair Regen at magnitude 4 for 5 rounds.<br>100% chance of RegenDebuff at magnitude 5 for 5 rounds.<br>Cooldown of 200<br>Loadout of +10%<br>100% chance of Repair Regen at magnitude 0.6 for 10 rounds.<br>100% chance of RegenDebuff at magnitude 2 for 5 rounds.<br>Upkeep of +10%|skills=None}}[[Category:Active Ally Status Modifier]][[Category:Active Enemy Status Modifier]][[Category:Cooldown Modifier]][[Category:Loadout Modifier]][[Category:Passive Ally Status Modifier]][[Category:Passive Enemy Status Modifier]][[Category:Upkeep Modifier]] |
Latest revision as of 01:25, 25 November 2024
Description | This modifier causes the item so modified to repair its target, or impede its repair, if it is hostile. | |||||||
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Cred Cost | XP Cost | Ingredients | Smelt X 3 | |||||
Salvage | Uncommon Chemical X 1 | |||||||
Crafting Skills | None | |||||||
Item Stats | 100% chance of Repair Regen at magnitude 4 for 5 rounds. 100% chance of RegenDebuff at magnitude 5 for 5 rounds. Cooldown of 200 Loadout of +10% 100% chance of Repair Regen at magnitude 0.6 for 10 rounds. 100% chance of RegenDebuff at magnitude 2 for 5 rounds. Upkeep of +10% |