Difference between revisions of "Medicinal"
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− | {{Recipe|name=Medicinal|desc=A first aid kit can keep yourself and allies in the fight instead of on a stretcher.|cred=10000|xp=30|slevel=|ingredients=None|istats=Charge of 650<br>Cooldown of 3000<br>Damage of 24<br>Damage Type of Healing<br>Energy of 10<br>Loadout of 15 | + | {{Recipe|name=Medicinal|desc=A first aid kit can keep yourself and allies in the fight instead of on a stretcher.|cred=10000|xp=30|slevel=|ingredients=None|istats=Charge of 650<br>Cooldown of 3000<br>Damage of 24<br>Damage Type of Healing<br>Energy of 10<br>Loadout of 15<br>100% chance of Regen at magnitude 4 for 2 rounds.<br>Status Chance of +15%<br>Target of Single Ally<br>Type of Healing<br>Upgrade Cost of 5<br>Upkeep of 2|skills=Chemical of at least 20|salvage=Common Chemical X 2<br>Common Edible X 1<br>Common Mechanical X 1<br>Uncommon Chemical X 1}}[[Category:Chemical recipe]] |
Latest revision as of 00:07, 18 November 2024
Description | A first aid kit can keep yourself and allies in the fight instead of on a stretcher. | |||||||
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Cred Cost | 10000 | Ingredients | None | |||||
Salvage | Common Chemical X 2 Common Edible X 1 Common Mechanical X 1 Uncommon Chemical X 1 | |||||||
Crafting Skills | Chemical of at least 20 | |||||||
Item Stats | Charge of 650 Cooldown of 3000 Damage of 24 Damage Type of Healing Energy of 10 Loadout of 15 100% chance of Regen at magnitude 4 for 2 rounds. Status Chance of +15% Target of Single Ally Type of Healing Upgrade Cost of 5 Upkeep of 2 |