Difference between revisions of "Complete Spread"
From Flexible Survival
(Auto update) |
(Auto update) |
||
Line 1: | Line 1: | ||
− | {{Recipe Modifier|name=Complete Spread|desc=This modifier, which should only be applied to hostile items, makes it hit every enemy in the room instead of just one or a few.|cred=75%|xp=|ingredients=None|salvage=10%|istats=Spread of +20<br>Target of Spread|skills=None}} | + | {{Recipe Modifier|name=Complete Spread|desc=This modifier, which should only be applied to hostile items, makes it hit every enemy in the room instead of just one or a few.|cred=75%|xp=|ingredients=None|salvage=10%|istats=Charge of +25%<br>Cooldown of +25%<br>Energy of +2<br>Spread of +20<br>Target of Spread AoE<br>Upkeep of +3|skills=None}} |
Latest revision as of 00:02, 17 December 2014
Description | This modifier, which should only be applied to hostile items, makes it hit every enemy in the room instead of just one or a few. | |||||||
---|---|---|---|---|---|---|---|---|
Cred Cost | 75% | XP Cost | Ingredients | None | ||||
Salvage | 10% | |||||||
Crafting Skills | None | |||||||
Item Stats | Charge of +25% Cooldown of +25% Energy of +2 Spread of +20 Target of Spread AoE Upkeep of +3 |
The math for spread is Total Damage / (((Number of Targets * (if CB2 is had 0.8, else 1) * (100 - Spread rating of power or item)) / 100). If at any time the denominator is less than 1, it becomes 1. This damage is applied to all targets.
REMOVED FROM GAME Edit notes