Difference between revisions of "Lucky Charm"

From Flexible Survival
Jump to: navigation, search
 
(263 intermediate revisions by the same user not shown)
(No difference)

Latest revision as of 01:21, 25 November 2024

Lucky Charm stats
Description It doesn't seem to do much... except, occasionally it will be exactly what you need.
Cred Cost 100000 Ingredients None
Salvage Uncommon Energy X 1
Uncommon Electronic X 1
Uncommon Chemical X 1
Crafting Skills Chemical of at least 20
Energy of at least 20
Electronic of at least 20
Item Stats Charge of 200
Damage of 0
Damage Type of Healing
DebuffClearChance of -99
DebuffClearMag of -100%
DebuffResistChance of -99
Energy of 0
HPBufferChance of -99
HpBufferMag of -100%
Loadout of 5
100% chance of [one of]Lucky DamageBuff at magnitude 25 for 2 rounds.
50% chance of Lucky Charge at magnitude 25 for 2[or]Lucky Charge rounds.
50% chance of Lucky Healing at magnitude 25 for 2[or]Lucky Healing rounds.
50% chance of Lucky Statusboost at magnitude 25 for 2[or]Lucky StatusBoost rounds.
50% chance of Lucky Healgain at magnitude 25 for 2[or]Lucky HealGain rounds.
50% chance of Lucky Vampiric at magnitude 25 for 2[or]Lucky Vampiric rounds.
50% chance of Lucky DamageResist at magnitude 25 for 2[or]Lucky DamageResist rounds.
50% chance of Lucky PhysicalDamageReturn at magnitude 25 for 2[or]Lucky PhysicalDamageReturn rounds.
50% chance of Lucky Damagebuff at magnitude 25 for 2[at random] rounds.
Target of Self NoAoE
Type of Buff Toggle
Upkeep of 10

Lucky Charm/Extra Notes Edit notes