Take My Hand: Difference between revisions
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Created page with "{{Basepower|name=Take My Hand|desc=...if they want to live, they will. It's not required, but you know what you're doing. You have the mysticism for it.|powertype=Resurrection..." |
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{{Basepower|name=Take My Hand|desc=...if they want to live, they will. It's not required, but you know what you're doing. You have the mysticism for it.|powertype=Resurrection, Healing|target=Dead Ally NoAoE|energy=25|charge=250|cooldown=30000|accuracy=75%|damageamount=50|damagetype=|Status=100% chance of DamageImmunity at magnitude 20 for 2 rounds.<br>100% chance of Defense at magnitude 20 for 2 rounds.<br>100% chance of Healgain at magnitude 20 for 2 rounds.<br>|Upgrades=}}[[Category: base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Friendly base powers]] | {{Basepower|name=Take My Hand|desc=...if they want to live, they will. It's not required, but you know what you're doing. You have the mysticism for it.|powertype=Resurrection, Healing|target=Dead Ally NoAoE|energy=25|charge=250|cooldown=30000|accuracy=75%|damageamount=50|damagetype=Healing|Status=100% chance of DamageImmunity at magnitude 20 for 2 rounds.<br>100% chance of Defense at magnitude 20 for 2 rounds.<br>100% chance of Healgain at magnitude 20 for 2 rounds.<br>|Upgrades=}}[[Category:Healing base powers]][[Category:Damageimmunity inflicting base powers]][[Category:Defense inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Friendly base powers]] | ||
Latest revision as of 00:27, 23 April 2022
| Type | Resurrection, Healing | Target | Dead Ally NoAoE |
|---|---|---|---|
| Description | ...if they want to live, they will. It's not required, but you know what you're doing. You have the mysticism for it. | ||
| Cooldown | 30000 | Charge time | 250 |
| Energy | 25 | Accuracy | 75% |
| Damage | 50 Healing at level 0 | ||
| Statuses | |||
| 100% chance of DamageImmunity at magnitude 20 for 2 rounds. 100% chance of Defense at magnitude 20 for 2 rounds. 100% chance of Healgain at magnitude 20 for 2 rounds. | |||
| Training Upgrades | |||
| Secondary Effects | |||
| Secondary Damage | No damage at level 0 | ||
| Secondary Type | None | Secondary Target | None |
| Secondary Statuses | |||
| No Secondary Statuses | |||
Take My Hand/Extra Notes Edit notes
Mutant powers Based on this power: <css>
- content table.wikitable{
border: 0; margin: -1.1em 0 0 -12px; }
- content table.wikitable th, #content table.wikitable td {
border: 0; background: transparent; } table.wikitable ul { margin-top: 0; }
</css>