Difference between revisions of "Rapid Response"
From Flexible Survival
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Latest revision as of 00:05, 21 February 2021
Type | Auto Passive | Target | Self, NoAoE |
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Description | Getting the call, someone's down, again, or about to. And getting there quick is the best answer. Shame that it often means being tired when you do, and you don't make the most effective fighter. | ||
Cooldown | 0 | Charge time | 0 |
Energy | 0 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Recharge at magnitude 10 for 5 rounds. 100% chance of Charge at magnitude 15 for 5 rounds. 100% chance of EnergyBreak at magnitude -1.9 for 5 rounds. 100% chance of Attack at magnitude -4 for 5 rounds. 100% chance of Aggro at magnitude -15 for 5 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Rapid Response/Extra Notes Edit notes
Mutant powers Based on this power:
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