Difference between revisions of "Personal Minion"
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− | {{Basepower|name=Personal Minion|desc=Great leaders attract people, or mutants, loyal to their cause and ready to leap to their aid. No only do they know your favorite flavor of drink, but they're useful in a scrap and loyal to a fault.|powertype=Summon|target=Self NoAoE|energy=20|charge=1000|cooldown=50000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of SummonPersonalMinion at magnitude | + | {{Basepower|name=Personal Minion|desc=Great leaders attract people, or mutants, loyal to their cause and ready to leap to their aid. No only do they know your favorite flavor of drink, but they're useful in a scrap and loyal to a fault.|powertype=Summon|target=Self NoAoE|energy=20|charge=1000|cooldown=50000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of SummonPersonalMinion at magnitude Minion for 100 rounds.<br>100% chance of Defense at magnitude 5 for 20 rounds.<br>|Upgrades=}}[[Category:Defense inflicting base powers]][[Category:Summonpersonalminion inflicting base powers]][[Category:Friendly base powers]] |
Latest revision as of 00:04, 19 November 2024
Type | Summon | Target | Self NoAoE |
---|---|---|---|
Description | Great leaders attract people, or mutants, loyal to their cause and ready to leap to their aid. No only do they know your favorite flavor of drink, but they're useful in a scrap and loyal to a fault. | ||
Cooldown | 50000 | Charge time | 1000 |
Energy | 20 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of SummonPersonalMinion at magnitude Minion for 100 rounds. 100% chance of Defense at magnitude 5 for 20 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | No damage at level 0 | ||
Secondary Type | None | Secondary Target | None |
Secondary Statuses | |||
No Secondary Statuses |
Personal Minion/Extra Notes Edit notes
Mutant powers Based on this power:
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