Difference between revisions of "One Shot One Kill"

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{{Basepower|name=One Shot One Kill|desc=Strike where they're soft, let them bleed onto the ground. They'll never find you before they finish bleeding. With proper planning, they'll be too busy cowering instead of attacking back. One Shot, One Kill.|powertype=DoT, Debuff|target=Single Enemy NoAoE|energy=20|charge=1000|cooldown=12000|accuracy=85%|damageamount=30|damagetype=Critical|Status=100% chance of CriticalDamage at magnitude 15 for 5 rounds.<br>100% chance of ChargeDebuff at magnitude 5 for 5 rounds.<br>100% chance of DamageBuffDebuff at magnitude 10 for 5 rounds.<br>|Upgrades=}}[[Category:Critical base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Criticaldamage inflicting base powers]][[Category:Damagebuffdebuff inflicting base powers]][[Category:Hostile base powers]]
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{{Basepower|name=One Shot One Kill|desc=Strike where they're soft, let them bleed onto the ground. They'll never find you before they finish bleeding. With proper planning, they'll be too busy cowering instead of attacking back. One Shot, One Kill.|powertype=Direct Damage, DoT, Debuff|target=Single Enemy NoAoE|energy=20|charge=1000|cooldown=12000|accuracy=75%|damageamount=45|damagetype=Critical|Status=100% chance of CriticalDamage at magnitude 10 for 5 rounds.<br>100% chance of ChargeDebuff at magnitude 5 for 5 rounds.<br>100% chance of DamageBuffDebuff at magnitude 10 for 5 rounds.<br>|Upgrades=}}[[Category:Critical base powers]][[Category:Chargedebuff inflicting base powers]][[Category:Criticaldamage inflicting base powers]][[Category:Damagebuffdebuff inflicting base powers]][[Category:Hostile base powers]]

Latest revision as of 01:22, 25 November 2024

One Shot One Kill stats
Type Direct Damage, DoT, Debuff Target Single Enemy NoAoE
Description Strike where they're soft, let them bleed onto the ground. They'll never find you before they finish bleeding. With proper planning, they'll be too busy cowering instead of attacking back. One Shot, One Kill.
Cooldown 12000 Charge time 1000
Energy 20 Accuracy 75%
Damage 45 Critical at level 0
Statuses
100% chance of CriticalDamage at magnitude 10 for 5 rounds.
100% chance of ChargeDebuff at magnitude 5 for 5 rounds.
100% chance of DamageBuffDebuff at magnitude 10 for 5 rounds.
Training Upgrades
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

One Shot One Kill/Extra Notes Edit notes

Mutant powers Based on this power:

  • Sniper ‎(⧼hitcounters-nviews⧽)
  • Soul ‎(⧼hitcounters-nviews⧽)