Difference between revisions of "Durable/Extra Notes"

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(Created page with "With this mod, the cost of keeping an item and using it is cut in half. An item used 24/7 with this mod on it would need to repairs equal to its crafting cost every six months...")
 
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With this mod, the cost of keeping an item and using it is cut in half. An item used 24/7 with this mod on it would need to repairs equal to its crafting cost every six months instead of every three. If the item has innate self repair, then it needs repairs equal to its crafting cost every seven and a half months instead of every four and a half. Mixed with Nanite Shielded? An item with both would require repairs equal to its crafting cost every ten months. If it also has innate self repair, it would require repairs equal to its crafting cost every year.
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With this mod, the cost of keeping an item and using it is cut in half. An item used 24/7 with this mod on it would need repairs equal to its crafting cost every six months instead of every three. If the item has innate self repair, then it needs repairs equal to its crafting cost every seven and a half months instead of every four and a half. Mixed with Nanite Shielded? An item with both would require repairs equal to its crafting cost every ten months. If it also has innate self repair, it would require repairs equal to its crafting cost every year.

Latest revision as of 04:11, 22 April 2014

With this mod, the cost of keeping an item and using it is cut in half. An item used 24/7 with this mod on it would need repairs equal to its crafting cost every six months instead of every three. If the item has innate self repair, then it needs repairs equal to its crafting cost every seven and a half months instead of every four and a half. Mixed with Nanite Shielded? An item with both would require repairs equal to its crafting cost every ten months. If it also has innate self repair, it would require repairs equal to its crafting cost every year.