Difference between revisions of "Armored Vest"

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(Created page with "=Description= Some basic, light armor, good for keeping the worst of blows off without being slowed down. It seemingly unusually high upkeep is to fix inevitable tears and scorc...")
 
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=Description=
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{{Item
 
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|name=Armored Vest
Some basic, light armor, good for keeping the worst of blows off without being slowed down. It seemingly unusually high upkeep is to fix inevitable tears and scorch marks from its surface.  
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|desc=Some basic, light armor, good for keeping the worst blows off without being slowed down. Its seemingly unusually high upkeep is to fix inevitable tears and scorch marks from its surface.
 
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|power=Armored
=Additional Information=
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|cost=5
Power: Armored  
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|upkeep=1
Cost: 5  
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|loadout=30
Upkeep: 1  
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|type=Passive Auto Self
Loadout: 30  
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|target=Self NoAoE
 
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|energy=0
=Base Power Stats=
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|charge=0
Type: Passive, Self  
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|cooldown=0
Target: Auto Self  
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|accuracy=75%
Energy: 0  
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|damage=0 (Healing)
Charge: 0  
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|statuses=100% chance of inflicting PysicalDamageResist at magnitude 1.2 for 10.0 rounds.<br />100% chance of inflicting Coldadaption at a magnitude of 0.5 for 100.0 rounds<br />100% chance of inflicting Damageresist at a magnitude of 0.2 for 100.0 rounds<br />100% chance of inflicting Heatadaption at a magnitude of -0.2 for 100.0 rounds
Cooldown: 0  
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|diff=
Accuracy:
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}}[[Category:Armors]]
75% Statuses - PhysicalDamageResist 100% chance at 1 power for 2 rounds
 

Latest revision as of 04:26, 7 September 2013


Item Armored Vest
Description
Some basic, light armor, good for keeping the worst blows off without being slowed down. Its seemingly unusually high upkeep is to fix inevitable tears and scorch marks from its surface.
Additional Information
Power Armored Cost 5
Upkeep 1 Loadout 30
Base Power Stats
Type Passive Auto Self
Target Self NoAoE Energy 0
Charge 0 Cooldown 0
Accuracy 75% Damage (Type) 0 (Healing)
Statuses
100% chance of inflicting PysicalDamageResist at magnitude 1.2 for 10.0 rounds.
100% chance of inflicting Coldadaption at a magnitude of 0.5 for 100.0 rounds
100% chance of inflicting Damageresist at a magnitude of 0.2 for 100.0 rounds
100% chance of inflicting Heatadaption at a magnitude of -0.2 for 100.0 rounds
Differences from Base

Armored Vest/Extra Notes Edit notes