Difference between revisions of "Armored Vest"
From Flexible Survival
(Created page with "=Description= Some basic, light armor, good for keeping the worst of blows off without being slowed down. It seemingly unusually high upkeep is to fix inevitable tears and scorc...") |
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− | = | + | {{Item |
− | + | |name=Armored Vest | |
− | Some basic, light armor, good for keeping the worst | + | |desc=Some basic, light armor, good for keeping the worst blows off without being slowed down. Its seemingly unusually high upkeep is to fix inevitable tears and scorch marks from its surface. |
− | + | |power=Armored | |
− | + | |cost=5 | |
− | + | |upkeep=1 | |
− | + | |loadout=30 | |
− | + | |type=Passive Auto Self | |
− | + | |target=Self NoAoE | |
− | + | |energy=0 | |
− | = | + | |charge=0 |
− | + | |cooldown=0 | |
− | + | |accuracy=75% | |
− | + | |damage=0 (Healing) | |
− | + | |statuses=100% chance of inflicting PysicalDamageResist at magnitude 1.2 for 10.0 rounds.<br />100% chance of inflicting Coldadaption at a magnitude of 0.5 for 100.0 rounds<br />100% chance of inflicting Damageresist at a magnitude of 0.2 for 100.0 rounds<br />100% chance of inflicting Heatadaption at a magnitude of -0.2 for 100.0 rounds | |
− | + | |diff= | |
− | + | }}[[Category:Armors]] | |
− | 75% |
Latest revision as of 04:26, 7 September 2013
Item | Armored Vest | ||
---|---|---|---|
Description | |||
Some basic, light armor, good for keeping the worst blows off without being slowed down. Its seemingly unusually high upkeep is to fix inevitable tears and scorch marks from its surface. | |||
Additional Information | |||
Power | Armored | Cost | 5 |
Upkeep | 1 | Loadout | 30 |
Base Power Stats | |||
Type | Passive Auto Self | ||
Target | Self NoAoE | Energy | 0 |
Charge | 0 | Cooldown | 0 |
Accuracy | 75% | Damage (Type) | 0 (Healing) |
Statuses | |||
100% chance of inflicting PysicalDamageResist at magnitude 1.2 for 10.0 rounds. 100% chance of inflicting Coldadaption at a magnitude of 0.5 for 100.0 rounds 100% chance of inflicting Damageresist at a magnitude of 0.2 for 100.0 rounds 100% chance of inflicting Heatadaption at a magnitude of -0.2 for 100.0 rounds | |||
Differences from Base | |||