Difference between revisions of "Automated Multiplayer Updates/2018 November"

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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku roars, &quot;Fixed a bug that stopped target: Dead from working properly when there were no dead about.&quot;
 
<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku roars, &quot;Fixed a bug that stopped target: Dead from working properly when there were no dead about.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum echoyips, &quot;Fixed a crash on secondary statuses in rpinfo.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum echoyips, &quot;Now upgrades that are at/above 25% have red numbers in their rating. Also now the number is rounded down, as it gives a better picture as to whether or not the upgrade can be improved further.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> Nuku softly churrs, &quot;Fixed a backend bug with room renting.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Highway</span> Song says, &quot;Adjusted Sniper&#39;s class power One Shot One Kill. Damage 30 -&gt; 45, CriticalDamage/100/15/5 -&gt; CriticalDamage/100/10/5. This loads 15 more damage up front at the expense of 25 lingering DoT damage. Reasoning: Frontloading damage plays more to the skills of a Big Hits class, and you still have to compensate for the long charge, cooldown, and NoAoE of the power.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Highway</span> Song says, &quot;Monstrosity&#39;s class skills have been changed. Bleeding 2 -&gt; 3, Technical 0 -&gt; -2, Rage 1 -&gt; 2. Reasoning: Monstrosity was considered one of the less interesting and useful AoE Big Hits classes, so its overall damage output has been increased at the expense of skill with gear. This is still a work in progress, and further tweaks may occur.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Highway</span> Song says, &quot;Reverted the previous changes to Monstrosity until further review.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#00FFFF"></span><span style="color:#00CCFF">Highway</span> Song says, &quot;Since it wasn&#39;t documented before: The Taunt status has been removed from Pinning Barrage.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum echoyips, &quot;The upgrade improvement prompt should accept mako/tokens properly once more.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;The Boss bounty is now available. You may see where to do it, and how to do it in +bounty, it may need some tweaking in terms of difficulty, but ideally, it&#39;ll provide a nice free reason to go cool places and beat up mutants you&#39;d otherwise never cared to.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;Is looking up the form that has the mass you prefer to be at annoying? Maybe you want to be 101% mass. Either way, the nanite mass manipulator can help you acheive your targetted weight<span style="color:#00FF00">(</span>so long as it&#39;s between 50% and 200% of normal<span style="color:#FF0000">)</span>&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum breaches, &quot;As requested by the commissioner, the nanite mass manipulator now adjusts your mass relative to the base form.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum squeakily pants, &quot;Shifting into another form will now unset your mass from the mass manipulator, no more 500% mass inflatable toysky&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;The help file on status effects has been corrected, now the maxhp status should be more accurate with relation to the actual implementation&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;Mojos should now properly boost fertility. Nanite mojo and F/M mojos&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;Rooms can no longer be rented from temporary rooms such as womb rooms without the fertile land edge, or probably those made with +room&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;The pry command now works for upgrades without a rating :P&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;And now pry will show those 0 rating upgrades when you&#39;re doing it interactively&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;Stuck has been improved so that it should work for more instances of combat freezing up. Prolly&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;Boss bounty cooldowns should now be set properly for mercenaries.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;Buffs should be somewhat better about affecting mercs before pets<span style="color:#00FF00">(</span>as players are meant to be targetted by buffs prior to pets<span style="color:#FF0000">)</span>.&quot;
 +
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;Corrected an issue that might&#39;ve lead to non-players being targetted twice for many different things&quot;
 +
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;Who knows, maybe this update to the targetting code will solve the issue once and for all!&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;Hopefully that should be the last of the target bugs.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;Duty push now requires that you don&#39;t have a mercenary out. Since, as it turns out, patrol-balancing can interact in a manner that doesn&#39;t make those other players particularly happy. Do keep in mind that when you get those extra patrol points, they came from other players, and, if your mercenary is in a party, they most likely had some idea about how to use them.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;Likewise for social actions&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;Those whose patrol points are rebalanced will have a message sent to them informing them of that&quot;
 +
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;No more xp-to-cred conversions during automatic level-up.&quot;
 +
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;For the moment, that xp filling in for missing credits during levelup thingy back in, until I can get some extra input from Nuku/Fauna/Luminosity. At which point, whatever is decided will remain until someone decides otherwise.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CD0000">H</span><span style="color:#FFFF00">i</span><span style="color:#CD0000">g</span><span style="color:#FFFF00">h</span><span style="color:#0000EE">w</span><span style="color:#CDCD00">a</span><span style="color:#FFFFFF">y</span><span style="color:#7F7F7F"> S</span><span style="color:#5C5CFF">c</span><span style="color:#FF00FF">h</span><span style="color:#CD0000">r</span><span style="color:#00CDCD">u</span><span style="color:#FF0000">b</span><span style="color:#CD00CD">b</span><span style="color:#CDCD00">e</span><span style="color:#7F7F7F">r</span><span style="color:#00CDCD">y</span> Glitch churrs adorably, &quot;Mini NICE Expansion now prompts you if you wish to continue if you do not possess a Mini NICE.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;With any luck, the double prefixes for filled and heat will no longer occur.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;Womb rooms shouldn&#39;t harbor rental rooms, even if they have the fertile land edge.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#FF0000">Divided By</span> Hinoserm quietly yips, &quot;Due to a catastrophic malfunction we&#39;ve had to revert to a filesystem backup.  About an hour of progress may have been lost.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;Mercstat #leave should avoid blowing up parties.&quot;
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<span style="color:#FFFFFF">[</span><span style="color:#00CD00">Update</span><span style="color:#FFFFFF">]</span> <span style="color:#CDCD00"></span><span style="color:#CC3333">P</span><span style="color:#CC3366">r</span><span style="color:#CC3399">e</span><span style="color:#CC33CC">t</span><span style="color:#CC33FF">e</span><span style="color:#FF0066">n</span><span style="color:#FF0099">t</span><span style="color:#FF00CC">i</span><span style="color:#FF00FF">o</span><span style="color:#FF3399">u</span><span style="color:#FF33CC">s </span><span style="color:#FF3300">fox</span> Hexaferrum smoothly says, &quot;Potentially fixed a crash in the adaptive mother related code.&quot;

Latest revision as of 00:00, 1 December 2018


[Update] Pretentious fox Hexaferrum echoyips, "Nanite Focus devices have had their description updated to reflect their ability to shift your entire form."

[Update] Highway Song says, "Changed Stoke the Coals. -5 Healgain changes to 3 passive heat damage on self per turn. The power originally used -5 regen, which hurt yourself, then changed to -5 Healgain as a downside, which also (accidentally) hurt yourself instead of reducing healing potency, and now turned into simple self-damage."

[Update] Highway Schrubbery Glitch churrs adorably, "Bug in Single-Target DoTs for Concentrated Users should be fixed, now. Missing a + in there."

[Update] Highway Schrubbery Glitch churrs adorably, "Where'd the Cosm go? To the Gym! Find the jellied giant in the Woodfield Gymnasium, around the ground floor!"

[Update] Highway Schrubbery Glitch churrs adorably, "Treant has been given Color Chooser and Kemonomimi support!"

[Update] Highway Song says, "Frantic Cleave slightly buffed. 5 charge -> -200 charge."

[Update] Highway Song says, "Fixed the Pewter Consort torso description being cut off without Color Chooser enabled due to malformed parsing."

[Update] Pretentious fox Hexaferrum echoyips, "Made debuffclear a bit more efficient by filtering the debuffs before they make it into the more significant checks. For those who are interested in how, you can do so by reading the output of man array_regmatchkey"

[Update] Pretentious fox Hexaferrum echoyips, "Wasteland paladin's negative skills removed, and those skills that were added for it have also been removerated."

[Update] Pretentious fox Hexaferrum echoyips, "Debuffclear does not display, since in the choice between having it be unacceptably slow and showing up constantly, neither is good, but the former is at least nice for those whose screens aren't a billion lines tall."

[Update] Highway Song says, "Cheerleader has been buffed. Eternal Cheer: DebuffResist -7 -> 3. Pom Pom Sway: Charge 1000 -> 500, Healing 10 -> 15. Impossible Stunt: Energy Cost 0 -> 20, Charge: 2000 -> 1400, Cooldown 30000 -> 20000."

[Update] Highway Song says, "Buffed Get Down. Cut cooldown 12k -> 10k, and it now applies Large AoE Ally cover at 20 mag for 5 rounds."

[Update] Highway Song says, "Changed Paralytic Venom's damage type from Blunt to Poison."

[Update] Highway Song says, "Dragon Tail buffed. 15 -> 20 damage, 4 -> 5 knockdown, added 10 mag DelayDebuff for 3 rounds."

[Update] Highway Song says, "Due to the foresight required to account for the long charge, delay timer, upgrade slot limits, and NoAoE target, buffed Spring Trap. PierceDamage 40 -> 50, BleedingDamage 5 power/10 rounds -> BleedingDamage 10 power/5 rounds. Total damage increase is 90 -> 100. Weaker overall than the comparable Lockjaw/Elemental Blast, but more useful to apply at the start of a fight and achieve results worth the wait before it ends."

[Update] Highway Song says, "After more thought, Rapid Fire has been buffed again. 25 -> 50 charge, added 5 InstantCooldown for 2 turns, 10 -> 25 Vampiric. Reasoning: Power was last adjusted under the assumption that -1000 ATB was still instant, though it can swallow parts of a turn now. Since enhancing the status also hampers you with negative accuracy, as well as taking time in a fight, stronger upsides were needed to make it worthwhile."

[Update] Highway Song says, "A new class has been added to the RSX Solutions Training and Procedures shop: Heroic Outlaw, focusing on single-target, Big Hits, and Vibrant Strikes."

[Update] Highway Song says, "After comparison with other single-target Big Hits, slightly cut the energy cost of Headshot from 40 -> 35."

[Update] Highway Song says, "In the same vein, cut Engulf's energy cost from 45 -> 35. Compare to Headshot, Slip Beneath, and Drain Vitae."

[Update] Pretentious fox Hexaferrum echoyips, "Are you absurdly powerful? Or is that party you're in uncanny in how great it is? Maybe you might try the mega 15 prime. Maybe you might find another badge, more probably than maybe, since we're a bit beyond that point. Most likely the last badge I ever intend to add to the mega primes."

[Update] Pretentious fox Hexaferrum echoyips, "Okay, mega 69 is the true cap."

[Update] Highway Song says, "Adjusted Cruel Strike. Charge: 500 -> 0, Damage: 20 -> 5. Added 100/2/5 Blunt, Piercing, and Slash DoT damage. Removed 100/20/5 StatusBoostDebuff + 100/3/3 InstantCooldownDebuff in favor of 100/20/5 DelayDebuff + 100/10/5 ChargeDebuff. Reasoning: The power was underwhelming in practice before, and this change makes it work more toward the strengths of its class. Also adjusted Midnight Slash. 800 -> 400 charge, removed Taunt status. Reasoning: Lower charge makes it a more competitive alternative to other Big Hit powers, and the Taunt status was interfering negatively with Taunting Strikes on other classes."

[Update] Highway Song says, "Adjusted Bludgeon. Removed Knockdown, Charge: 800 -> 600, RepeatAttackDuration: 4 -> 2 rounds (faster damage ticks). Reasoning: The knockdown was extraneous and only applied on the first hit, and this makes it more comparable to other Minor AoE repeating powers like Crash and Burn with different upsides/downsides."

[Update] Highway Song says, "Fixed Raking Claws missing the Brawling proficiency bonus."

[Update] Highway Schrubbery Glitch churrs adorably, "Updated the 'test' crafting command to A) show recipes and modifiers in Capitalized words, B) Actually show Modifier names, and C) have #maker actually function when you use it."

[Update] Highway Schrubbery Glitch churrs adorably, "Both #maker and #makers should work, now."

[Update] Nuku , "Craftmod Selective Trade is expended by the time you see the choices. Reconnecting will result in item loss, beware."

[Update] Highway Song says, "Made a minor tweak to Frontline Soldier's combat skills. Scavenger 1 -> Outnumbered 1."

[Update] Highway Song says, "Revised several of Tail Guard's powers. Talk to the Paw's Defense 10 -> DamageResist 2, changed the cover status to apply to teammates and not impotently to yourself. Threatening Bite's energy cost 18 -> 12, which is more in line with similarly damaging powers (while accounting for its high accuracy and aggro draw). On All Fours has received the largest revision. It is now a toggle that increases status resistance, damage output, and gives per-round self-heal and vampiric in exchange for a stacking self-applied Psychic DoT the longer it is active. For those curious, disabling the toggle immediately removes all of its effects, including the Psychic DoT."

[Update] Nuku grunts, "Covered status now gives a 33% reduction instead of 50%."

[Update] Nuku mewps, "For testing purposes, covered set to 40% (was 50%, then 33%, now 40%, let the tweaks continue)."

[Update] Highway Song says, "More adjustments for Tail Guard. Bark and Growl: 2->3 passive large AoE enemy damage, changed type from Psychic to Sonic, re-added Taunt status and changed it's chance 10% -> 50%, magnitude 5 -> 1. Threatening Bite: Increased damage 19 -> 21, see 'Gouging Claws' for a similar power. Overhauled On All Fours again: Suite of buffs made more defensive again, with 20 mag PowerAmpSonic to synergize with Bark and Growl. Self-damage DoT reduced to 3 mag and limited to 5 stacks (15 per round total at full stack)."

[Update] Pretentious fox Hexaferrum echoyips, "Prickly skin's trigger no longer applies a taunt."

[Update] Highway Schrubbery Glitch churrs adorably, "The Seeker of Puzzles form, Zoot Suit, has been updated."

[Update] Highway Song says, "Frontline Soldier's class abilities have been reworked. Never Stop: Added 10 mag KnockdownResist. Pinning Barrage: Cut accuracy 55% -> 25%, added 10 repeats over 5 rounds, increased Taunt duration 3 -> 5 rounds, increased cooldown 4000 -> 5000, increased energy cost 20 -> 25. Get Down: Increased damage 15 -> 20, reduced RechargeDebuff duration 10 -> 5, increased accuracy 75 -> 80, lowered energy cost 30 -> 25."

[Update] Highway Song says, "Reworked several of Heroic Outlaw's class powers. Alms Wide Open has been buffed: Large AoE -> Nuke AoE to apply to a full party, HealGain 2 -> 5, CredBonus 2 -> 2.5, Salvage 2 -> 2.5. Foxy Subterfuge did not suit the class and would often not work correctly, so it was replaced with Aim True, a toggle AoE NotUser buff that grants 5 Accuracy, 5 PowerAmpPierce, and a defensetrigger to the party. Split the Arrow has been left unchanged. Lincoln Green has been revised, now granting the LockedON binary and 15 PowerAmpPierce at the expense of the Exposed binary."

[Update] Highway Song says, "Fixed several bugs in the Small Felinoid talkscript. It now only attempts to latch on to they player if they have a breast size of 1 or greater, and it now properly detaches if you're fully infected with Small Felinoid (it did not previously due to malformed stringparsing)."

[Update] Highway Song says, "Buffed Anarchist's Last Bullet ability. Added Marksmanship proficiency scaling, 5 Penetration, and drastically reduced cooldown from 50000 -> 20000 so as not to suck up InstantCooldown for ages after revive."

[Update] Highway Song says, "Couple of changes to Anarchist. 1) Update to class skill spread. Opportunity 1 -> 0, Enduring Malice 2 -> 3. Reasoning: Anarchist slightly underperformed for a DoT DPS class, and this helps cover for that. 2) Replaced the posthumous 'Last Bullet' power with 'Improvised Explosives'. Reasoning: Last Bullet, while conceptually unique, was somewhat of a disappointment for a 4th class ability, so it was replaced by a large AoE, big-risk-big-reward power that better reflects the class's theme of chaos."

[Update] Highway Schrubbery Glitch churrs adorably, "+recipe has been given Damage Type variable acceptance."

[Update] Streamlined! Harlow says, "Added a whole bunch of new Subcategories to the Mutant Powers page on the Wiki."

[Update] Highway Schrubbery Glitch churrs adorably, "In RPInfo entries, the altered Damage Type variant from teh base template will now show as the damage type of the Mutant Power."

[Update] Highway Schrubbery Glitch churrs adorably, "Option 66 in Editplayer altered to turn the LFG channel turn-on on login into an opt in option and not an opt out option."

[Update] Highway Schrubbery Glitch churrs adorably, "Knockout Mouse has been updated with an Infection Update to support Leg Splitter."

[Update] Highway Schrubbery Glitch churrs adorably, "The Mini NICE Expansion mako pool's fully completed, and the item is now available in the Elite Shop! Those who donated 25+ have received their Incrementally Nice badges, and those who donated 30+ received a copy of the item for each 30 they donated!"

[Update] Highway Schrubbery Glitch churrs adorably, "The pry command is now functional at the Upgrade Dojo. This will allow you to remove upgrades with a rating greater than 0 from powers with upgrades you possess. Doing so will produce a non-tradeable Upgrade item with the same rating as what you'd removed. All badges have been given out to donators of 50+ mako to this mako pool."

[Update] Highway Schrubbery Glitch churrs adorably, "This will now also remove it from all respecs containing the same power/upgrade combination."

[Update] Highway Schrubbery Glitch churrs adorably, "PEnding refining to current."

[Update] Highway Song says, "A new NPC has been added to Zephyr. Meet Doctor Curry, a psychologist and hypnotist who can be found in the Zephyr Psych Department's Therapy Rooms and Offices. Content written in full by Arthur."

[Update] Highway Schrubbery Glitch churrs adorably, "Pry will now only remove from the most recently loaded Respec as well as your current setup (To prevent potential abuse). It will also remove Damage Type properties, so, be sure to restance when you've completed an upgrade removal on a power which you still have damage variance."

[Update] Highway Song says, "Small change to Tail Guard. Endurance 2 -> 1, Damage 1 -> 2. Reasoning: This change solidifies Tail Guard as a resilient solo option with medium-high damage output while maintaining its use in teams."

[Update] Pretentious fox Hexaferrum echoyips, "Negative class skills will no longer be charged for children."

[Update] Highway Schrubbery Glitch churrs adorably, "Deeper within the East Forest, another wolfish figure has emerged. The wild Timber Wolf has been sighted. (For those of you wanting an Anthro wolf form that's actually an anthro wolf, this is for you)"

[Update] Highway Song says, "Fixed Crash and Burn and Potent Conflagration having different RepeatAttack durations. The powers are now identical again at 0.5 duration, as intended."

[Update] Highway Song says, "Tail Guard overhauled. Role: Taunt tank -> Cover-based off-tank. Skill changes: Taunting Strikes 2 -> 0, Endurance 1 -> 3. Added 0.5 base DamageResist to Talk to the Paw. Changed Bark and Growl to a minor damage and debuff toggle. Removed additional aggro generation from Threatening Bite, increased the damage 25 -> 28, and lowered the cooldown 4000 -> 3000. Removed self-damage from On All Fours."

[Update] Highway Song says, "Class skill adjustment for Berserker. Taunting Strikes 1 -> 0, Rage 2 -> 3. Reasoning: Thematically, it makes sense for Berserker to grow more powerful the more hurt it is, more so than most other classes. Mechanically, Taunting Strikes was more often a hindrance than a help due to overriding other tanks' TS 2-3 damage reduction."

[Update] Highway Schrubbery Glitch churrs adorably, "Couple updates to combat: Statuses that exist on a character that come from non-partied sources are removed at the beginning of combat (this doesn't include item or enemy statuses, only player statuses who aren't partied with you at the beginning of combat). Also, if you are in combat, statuses/effects that are from non-partied players will no longer affect you, if they did. If you are set to receive help, so long as you are outside of combat, you can still be affected, but, when in combat, you cannot unless they are in your party."

[Update] Highway Song says, "Class skill adjustment for Tousky Party Escort. Warded 2 -> 0, Taunting Strikes 1 - > 3. Reasoning: Mechanically, TS1 interfered with other tank taunt damage reduction."

[Update] Pretentious fox Hexaferrum echoyips, "Children should spawn more commonly for those outside combat."

[Update] Pretentious fox Hexaferrum echoyips, "things that come with their own groin in your inventory should now show their ah... Sex... I suppose."

[Update] Pretentious fox Hexaferrum echoyips, "Since female has the word male in it, now your kids... And maybe pets, will now have the correct sex as indicated."

[Update] Highway Schrubbery Glitch churrs adorably, ""Bag is full!" issue fixed in the Pry command."

[Update] Highway Schrubbery Glitch churrs adorably, "In case it wasn't noticed last night, there is a new dedication class available. The Life Sapper works with the techniques learned by the Acolytes to be harnessed effectively(?) in combat!"

[Update] Nuku softly churrs, "If a taunt is delivered but a taunt status is set by someone with higher taunting strikes already, it will skip marking who did the taunt. Curious side effect, this means sub-taunters are actually HELPING the primary taunter, since it will remain on the higher taunter while still delivering the taunt status for potentially longer."

[Update] Nuku rustles, "Intense Training now gets some technical status!"

[Update] Nuku gurgles, "Pry now works anywhere."

[Update] Highway Song says, "Combat skill adjustment to Tail Guard. Endurance 3 -> 2, Penetration 0 -> 1."

[Update] Highway Song says, "Fixed Animal Familiar not having a target set."

[Update] Highway Schrubbery Glitch churrs adorably, "Some additional slots assigned to various Pocketables."

[Update] Highway Schrubbery Glitch churrs adorably, "Mercs should now have the correct Hunting Team when they're created. This isn't retroactive, though, so, you may want to resend mercs out after dismissing them."

[Update] Highway Schrubbery Glitch churrs adorably, "For active groups, simply "pleader" to your current leader (or shuffle and then back), which will automatically change the Hunting Team of the merc."

[Update] Nuku softly churrs, "New merit available, Native Breeder."

[Update] Nuku softly churrs, "Hard Skin and Reflective Skin now give 10% reduction in incoming damage of physical or energy type."

[Update] Highway Schrubbery Glitch taps papers against the desk, "I'm sad to say, but we had to implement a nerf due to how overpowered its usage was. Instead of 5 rounds of 5 damage from Toxic upgrades, it's now 5 rounds of 3 damage. Stygian has received a nerf as well, reducing its active enemy damage from 5 to 3 and its duration from 6 to 4. Since it adds Status Duration, after all. For now, that is all. We're trying our best to ensure balance, and we hope this isn't too damning. That is all, for now."

[Update] Nuku carols, "Easily Medicated now gives +10% to all incoming heals. Enjoy the heals!"

[Update] Nuku timidly giggles, "Tough merit reduced in price from 7 to 5. Already have it? You got a refund. This is automagic!"

[Update] Divided By Hinoserm quietly yips, "As a temporary fix until we find a permanent solution to the current issues, the webserver will automatically restart at the 15th minute of both 7AM and 7PM every day. This should hopefully help with the web lockups we've been having."

[Update] Pretentious fox Hexaferrum echoyips, "The 'Confused' status might not affect NoAoE powers any more. Testing required."

[Update] Highway Song says, "Fixed the Combat Android having the invalid power 'Head Shot' instead of Headshot."

[Update] Highway Song says, "Mitch the husky no longer asks for crafted clothes."

[Update] Highway Song says, "Fixed a potential bug that could prevent the Martyr template from spawning."

[Update] Highway Song says, "Fixed Impossible Stunt giving the invalid -Confusion instead of -Confused. Changed Aim True to apply ConfusedResist instead of the StraightAndArrow defensetrigger for performance."

[Update] Highway Song says, "Removed the -5 DamageBuff from Explosives Expert's passive, Explosive Grip."

[Update] Highway Song says, "You can now do the Mysterious Cloaked Figure's questline at any level after remorting."

[Update] Highway Song says, "Removed the Martyr template due to combat softlock."

[Update] Highway Schrubbery Glitch churrs adorably, "The Ritical error should no longer be present."

[Update] Highway Song says, "The Violator class has been completely rethemed and received different powers. All players who previously had Violator now have Commando, with the following combat skills adjustments: Front Row 3 -> 0, Durability 3 -> 2, Accuracy 0 -> 2, Endurance 2 -> 1, Speed 0 -> 2, Rage 2 -> 0, Fast Loading 0 -> 1, Penetration 0 -> 1, Technical 0 -> 1."

[Update] Highway Schrubbery Glitch churrs adorably, "Those who have the Master Violator badge have been given level 10 in Commando."

[Update] Highway Song says, "Added 'bounty' as an alias to +bounty."

[Update] Highway Song says, "Fixed Surge of Fucking Dying For Your Friends accidentally applying "DammageImmunity" instead of DamageImmunity."

[Update] Highway Song says, "Fixed erroneous description of the Fortified binary in "help Combat/binary statuses". It does not require intercepting damage while covering."

[Update] Pretentious fox Hexaferrum echoyips, "The far command has been removed, since the verb wasn't there."

[Update] Pretentious fox Hexaferrum echoyips, "Farhug+friends works once again."

[Update] Pretentious fox Hexaferrum echoyips, "Maybe secondary statuses will only show up once. There were more than one pass for secondary statsuses, but, I can't see why it was necessary, do inform of issues that may have come from this"

[Update] Highway Song says, "Reworked Lie In Wait. It no longer applies a DefenseTrigger, but remains an UntilStruck power, meaning it will skip charge times if you are hit. Charge 0 -> 1400, Damage 12 -> 15, RepeatAttack 6 -> 5. Reasoning: Previously, Lie In Wait's damaging effects would often not fire if you were in a group, as enemies targeted the tank(s) instead."

[Update] Pretentious fox Hexaferrum echoyips, "The finger command should no longer sometimes do farfinger instead"

[Update] Pretentious fox Hexaferrum echoyips, "3last"

[Update] Fluff Dragon Alukraz rumbles, "Removed the extra cunt in the Skunk Girl infection fex readout."

[Update] Nuku roars, "Fixed a bug that stopped target: Dead from working properly when there were no dead about."

[Update] Pretentious fox Hexaferrum echoyips, "Fixed a crash on secondary statuses in rpinfo."

[Update] Pretentious fox Hexaferrum echoyips, "Now upgrades that are at/above 25% have red numbers in their rating. Also now the number is rounded down, as it gives a better picture as to whether or not the upgrade can be improved further."

[Update] Nuku softly churrs, "Fixed a backend bug with room renting."

[Update] Highway Song says, "Adjusted Sniper's class power One Shot One Kill. Damage 30 -> 45, CriticalDamage/100/15/5 -> CriticalDamage/100/10/5. This loads 15 more damage up front at the expense of 25 lingering DoT damage. Reasoning: Frontloading damage plays more to the skills of a Big Hits class, and you still have to compensate for the long charge, cooldown, and NoAoE of the power."

[Update] Highway Song says, "Monstrosity's class skills have been changed. Bleeding 2 -> 3, Technical 0 -> -2, Rage 1 -> 2. Reasoning: Monstrosity was considered one of the less interesting and useful AoE Big Hits classes, so its overall damage output has been increased at the expense of skill with gear. This is still a work in progress, and further tweaks may occur."

[Update] Highway Song says, "Reverted the previous changes to Monstrosity until further review."

[Update] Highway Song says, "Since it wasn't documented before: The Taunt status has been removed from Pinning Barrage."

[Update] Pretentious fox Hexaferrum echoyips, "The upgrade improvement prompt should accept mako/tokens properly once more."

[Update] Pretentious fox Hexaferrum smoothly says, "The Boss bounty is now available. You may see where to do it, and how to do it in +bounty, it may need some tweaking in terms of difficulty, but ideally, it'll provide a nice free reason to go cool places and beat up mutants you'd otherwise never cared to."

[Update] Pretentious fox Hexaferrum smoothly says, "Is looking up the form that has the mass you prefer to be at annoying? Maybe you want to be 101% mass. Either way, the nanite mass manipulator can help you acheive your targetted weight(so long as it's between 50% and 200% of normal)"

[Update] Pretentious fox Hexaferrum breaches, "As requested by the commissioner, the nanite mass manipulator now adjusts your mass relative to the base form."

[Update] Pretentious fox Hexaferrum squeakily pants, "Shifting into another form will now unset your mass from the mass manipulator, no more 500% mass inflatable toysky"

[Update] Pretentious fox Hexaferrum smoothly says, "The help file on status effects has been corrected, now the maxhp status should be more accurate with relation to the actual implementation"

[Update] Pretentious fox Hexaferrum smoothly says, "Mojos should now properly boost fertility. Nanite mojo and F/M mojos"

[Update] Pretentious fox Hexaferrum smoothly says, "Rooms can no longer be rented from temporary rooms such as womb rooms without the fertile land edge, or probably those made with +room"

[Update] Pretentious fox Hexaferrum smoothly says, "The pry command now works for upgrades without a rating :P"

[Update] Pretentious fox Hexaferrum smoothly says, "And now pry will show those 0 rating upgrades when you're doing it interactively"

[Update] Pretentious fox Hexaferrum smoothly says, "Stuck has been improved so that it should work for more instances of combat freezing up. Prolly"

[Update] Pretentious fox Hexaferrum smoothly says, "Boss bounty cooldowns should now be set properly for mercenaries."

[Update] Pretentious fox Hexaferrum smoothly says, "Buffs should be somewhat better about affecting mercs before pets(as players are meant to be targetted by buffs prior to pets)."

[Update] Pretentious fox Hexaferrum smoothly says, "Corrected an issue that might've lead to non-players being targetted twice for many different things"

[Update] Pretentious fox Hexaferrum smoothly says, "Who knows, maybe this update to the targetting code will solve the issue once and for all!"

[Update] Pretentious fox Hexaferrum smoothly says, "Hopefully that should be the last of the target bugs."

[Update] Pretentious fox Hexaferrum smoothly says, "Duty push now requires that you don't have a mercenary out. Since, as it turns out, patrol-balancing can interact in a manner that doesn't make those other players particularly happy. Do keep in mind that when you get those extra patrol points, they came from other players, and, if your mercenary is in a party, they most likely had some idea about how to use them."

[Update] Pretentious fox Hexaferrum smoothly says, "Likewise for social actions"

[Update] Pretentious fox Hexaferrum smoothly says, "Those whose patrol points are rebalanced will have a message sent to them informing them of that"

[Update] Pretentious fox Hexaferrum smoothly says, "No more xp-to-cred conversions during automatic level-up."

[Update] Pretentious fox Hexaferrum smoothly says, "For the moment, that xp filling in for missing credits during levelup thingy back in, until I can get some extra input from Nuku/Fauna/Luminosity. At which point, whatever is decided will remain until someone decides otherwise."

[Update] Highway Schrubbery Glitch churrs adorably, "Mini NICE Expansion now prompts you if you wish to continue if you do not possess a Mini NICE."

[Update] Pretentious fox Hexaferrum smoothly says, "With any luck, the double prefixes for filled and heat will no longer occur."

[Update] Pretentious fox Hexaferrum smoothly says, "Womb rooms shouldn't harbor rental rooms, even if they have the fertile land edge."

[Update] Divided By Hinoserm quietly yips, "Due to a catastrophic malfunction we've had to revert to a filesystem backup. About an hour of progress may have been lost."

[Update] Pretentious fox Hexaferrum smoothly says, "Mercstat #leave should avoid blowing up parties."

[Update] Pretentious fox Hexaferrum smoothly says, "Potentially fixed a crash in the adaptive mother related code."