Difference between revisions of "Polearm"

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{{Recipe|name=Polearm|desc=A long pointed device good for jabbing things and keeping distance. Not as damaging as some things, it makes up for it by proving defensive advantage to the user. It is also better than others at piercing armor.|cred=5000|xp=100|slevel=4|ingredients=None|istats=Accuracy of 75%<br>Charge of 1500<br>Cooldown of 9000<br>Damage of 20<br>Damage Type of Physical<br>Energy of 20<br>Loadout of 15<br>Penetration of 8<br>Secondary Damage of 0<br>Secondary Status of Defense/100/8/8<br>Secondary Status Mag of +100%<br>Secondary Target of Self<br>Secondary Type of Self, Buff<br>Target of Single enemy<br>Type of Melee, Single Target<br>Upgrade Cost of 10<br>Upkeep of 10|skills=Mechanical of at least 1|salvage=Common Mechanical X 35}}[[Category:Mechanical recipe]]
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{{Recipe|name=Polearm|desc=A long pointed device good for jabbing things and keeping distance. Not as damaging as some things, it makes up for it by proving defensive advantage to the user. It is also better than others at piercing armor.|cred=5000|xp=100|slevel=4|ingredients=None|istats=Accuracy of 75%<br>Charge of 1500<br>Cooldown of 9000<br>Damage of 20<br>Damage Type of Physical<br>Energy of 20<br>Loadout of 15<br>Penetration of 8<br>Secondary Damage of 0<br>Secondary Status of Defense/100/8/8<br>Secondary Status Mag of +25%<br>Secondary Target of Self<br>Secondary Type of Self, Buff<br>Target of Single enemy<br>Type of Melee, Single Target<br>Upgrade Cost of 10<br>Upkeep of 10|skills=Mechanical of at least 1|salvage=Common Mechanical X 35}}[[Category:Mechanical recipe]]

Revision as of 16:17, 15 February 2012

Polearm stats
Description A long pointed device good for jabbing things and keeping distance. Not as damaging as some things, it makes up for it by proving defensive advantage to the user. It is also better than others at piercing armor.
Cred Cost 5000 Ingredients None
Salvage Common Mechanical X 35
Crafting Skills Mechanical of at least 1
Item Stats Accuracy of 75%
Charge of 1500
Cooldown of 9000
Damage of 20
Damage Type of Physical
Energy of 20
Loadout of 15
Penetration of 8
Secondary Damage of 0
Secondary Status of Defense/100/8/8
Secondary Status Mag of +25%
Secondary Target of Self
Secondary Type of Self, Buff
Target of Single enemy
Type of Melee, Single Target
Upgrade Cost of 10
Upkeep of 10

Polearm/Extra Notes Edit notes