Difference between revisions of "Cooler"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Recipe|name=Cooler|desc=This handheld cooler or similar device provides a helpful place to stash edible salvage in a hurry. Thanks to it, you can find and retain more salvage, increasing your edible salvage rate while equipped.|cred=10000|xp=100|slevel=1|ingredients=None|istats=Loadout of 15<br>100% chance of EdibleSalvage at magnitude 5 for 2 rounds.<br>Target of Self, NoAoE<br>Type of Auto, Self|skills=Edible of at least 10|salvage=Common Mechanical X 1<br>Common Chemical X 1<br>Uncommon Mechanical X 1}}[[Category:Edible recipe]]
+
{{Recipe|name=Cooler|desc=This handheld cooler or similar device provides a helpful place to stash edible salvage in a hurry. Thanks to it, you can find and retain more salvage, increasing your edible salvage rate while equipped.|cred=10000|xp=100|slevel=1|ingredients=None|istats=Loadout of 5<br>100% chance of ChemicalSalvage at magnitude -10 for 2 rounds.<br>100% chance of EdibleSalvage at magnitude 25 for 2 rounds.<br>100% chance of MechanicalSalvage at magnitude -10 for 2 rounds.<br>100% chance of ElectronicSalvage at magnitude -10 for 2 rounds.<br>100% chance of EnergySalvage at magnitude -10 for 2 rounds.<br>Status Mag of +20%<br>Target of Self NoAoE<br>Type of Auto Self<br>Upkeep of 5|skills=Mechanical of at least 10|salvage=Common Mechanical X 1<br>Common Chemical X 1<br>Uncommon Mechanical X 1}}[[Category:Mechanical recipe]]

Revision as of 21:31, 3 February 2012

Cooler stats
Description This handheld cooler or similar device provides a helpful place to stash edible salvage in a hurry. Thanks to it, you can find and retain more salvage, increasing your edible salvage rate while equipped.
Cred Cost 10000 Ingredients None
Salvage Common Mechanical X 1
Common Chemical X 1
Uncommon Mechanical X 1
Crafting Skills Mechanical of at least 10
Item Stats Loadout of 5
100% chance of ChemicalSalvage at magnitude -10 for 2 rounds.
100% chance of EdibleSalvage at magnitude 25 for 2 rounds.
100% chance of MechanicalSalvage at magnitude -10 for 2 rounds.
100% chance of ElectronicSalvage at magnitude -10 for 2 rounds.
100% chance of EnergySalvage at magnitude -10 for 2 rounds.
Status Mag of +20%
Target of Self NoAoE
Type of Auto Self
Upkeep of 5

Cooler/Extra Notes Edit notes