Difference between revisions of "Protect and Serve"
From Flexible Survival
Line 1: | Line 1: | ||
− | {{Basepower|name=Protect and Serve|desc=It is the duty of Police Officers to draw the fire away from civilians and support them. It goes without saying that this is incredibly dangerous.|powertype=Toggle, Aura, AoE, Heal|target=Self NoAoE|energy=1|charge=-1|cooldown=2000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Aggro at magnitude 20 for 2 rounds.<br>|Upgrades=|secondpowertype=Aura, AoE, Heal|seconddamageamount=2|seconddamagetype=Healing|secondtarget=Large AoE Ally NotUser|secondStatus=100% chance of | + | {{Basepower|name=Protect and Serve|desc=It is the duty of Police Officers to draw the fire away from civilians and support them. It goes without saying that this is incredibly dangerous.|powertype=Toggle, Aura, AoE, Heal|target=Self NoAoE|energy=1|charge=-1|cooldown=2000|accuracy=75%|damageamount=0|damagetype=Healing|Status=100% chance of Aggro at magnitude 20 for 2 rounds.<br>|Upgrades=|secondpowertype=Aura, AoE, Heal|seconddamageamount=2|seconddamagetype=Healing|secondtarget=Large AoE Ally NotUser|secondStatus=100% chance of Meek at magnitude 1 for 5 rounds.<br>20% chance of HPBuffer at magnitude 5 for 2 rounds.<br>100% chance of HealGain at magnitude 2 for 2 rounds.<br>}}[[Category:Base powers with secondary effects]][[Category:Aggro inflicting base powers]][[Category:Healgain inflicting base powers]][[Category:Hpbuffer inflicting base powers]][[Category:Meek inflicting base powers]][[Category:Toggle base power]][[Category:Friendly base powers]] |
Revision as of 00:11, 10 October 2018
Type | Toggle, Aura, AoE, Heal | Target | Self NoAoE |
---|---|---|---|
Description | It is the duty of Police Officers to draw the fire away from civilians and support them. It goes without saying that this is incredibly dangerous. | ||
Cooldown | 2000 | Charge time | |
Energy | 1 | Accuracy | 75% |
Damage | 0 Healing at level 0 | ||
Statuses | |||
100% chance of Aggro at magnitude 20 for 2 rounds. | |||
Training Upgrades | |||
Secondary Effects | |||
Secondary Damage | 2 Healing at level 0 | ||
Secondary Type | Aura, AoE, Heal | Secondary Target | Large AoE Ally NotUser |
Secondary Statuses | |||
100% chance of Meek at magnitude 1 for 5 rounds. 20% chance of HPBuffer at magnitude 5 for 2 rounds. 100% chance of HealGain at magnitude 2 for 2 rounds. |
Protect and Serve/Extra Notes Edit notes
Mutant powers Based on this power:
|
|
|