Difference between revisions of "Some in Game Formulas"
From Flexible Survival
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\begin{align} | \begin{align} | ||
− | l=\begin{cases} | + | l=&\begin{cases} |
100&r<100\\ | 100&r<100\\ | ||
\frac{(x-100)\times 5}{2}+100&100<r<200\\ | \frac{(x-100)\times 5}{2}+100&100<r<200\\ | ||
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\end{cases}\\ | \end{cases}\\ | ||
\frac{l | \frac{l | ||
− | }{100} | + | }{100}& |
\end{align} | \end{align} | ||
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Revision as of 21:59, 11 August 2018
Here may be found several formulas used by the game to calculate things
Level Scaling
For a given level [math]l[/math] and given number to be scaled [math]x[/math] the resulting number is given by
[math]x*(1.07^{max(l+1,0)})[/math]
Rankmod
Rankmod is more complicated, in part because the scaling is different for various types of values
Rank name | Generic value | Reward Scaling | Damage Scaling | Status magnitude scaling | Loot Scaling | "Speed" modifier | MaxHP bonus |
---|---|---|---|---|---|---|---|
Underling | 30 | 10 | 30 | 30 | [math]\frac{1}{5}[/math] | [math]\frac{1}{10}[/math] | 1 |
mook | 30 | 20 | 40 | 40 | [math]\frac{1}{4}[/math] | [math]\frac{1}{5}[/math] | 1 |
Minion | 50 | 40 | 60 | 60 | [math]\frac{1}{2}[/math] | [math]\frac{1}{3}[/math] | 1 |
Mid Boss | 65 | 60 | 75 | 75 | [math]\frac{1}{1.5}[/math] | 0.6 | 1 |
Hard Boss | 160 | 150 | 180 | 200 | 3 | 2 | [math]\frac{x \times 5}{2}[/math] |
Final Boss | 200 | 200 | 250 | 400 | 6 | 5 | [math]\frac{x \times 15}{2}[/math] |
[math]r[/math] where r is a number | [math]r[/math] | [math]r[/math] | [math] \begin{cases} r&r\leq 100\\ \frac{(r - 100)*16}{10}+100&r\gt 100 \end{cases} [/math] | [math] \begin{cases} r&r\leq 100 \\ (r-100) \times 2+100 & r \gt 100 \end{cases}[/math] | [math] \begin{cases} r&r\leq 120\\ \frac{(r-120)*6+100}{100}&r\gt 120 \end{cases} [/math] | [math]\frac{r}{100}[/math] | [math] \begin{align} l=&\begin{cases} 100&r\lt 100\\ \frac{(x-100)\times 5}{2}+100&100\lt r\lt 200\\ \frac{500+(r-200)\times 6}{2}&r\gt 200 \end{cases}\\ \frac{l }{100}& \end{align} [/math] |