Difference between revisions of "Defense Matrix"

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{{Basepower|name=Defense Matrix|desc=You have an active defense against all forms of damage, shrugging off a small amount of damage from all sources. Keeping this active is draining, however.|powertype=|target=|energy=0.8|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 2 for 1 rounds.<br>|Upgrades=Energy by
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{{Basepower|name=Defense Matrix|desc=You have an active defense against all forms of damage, shrugging off a small amount of damage from all sources. Keeping this active is draining, however.|powertype=|target=|energy=0.8|charge=300|cooldown=6000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of PhysicalDamageResist at magnitude 2 for 1 rounds.<br>|Upgrades=Energy by -0.20<br>PhysicalDamageResistMag by 0.5}}[[Category:Physicaldamageresist base powers]][[Category:Toggle base power]][[Category:Friendly base powers]]

Revision as of 18:19, 7 January 2012

Defense Matrix stats
Type Target
Description You have an active defense against all forms of damage, shrugging off a small amount of damage from all sources. Keeping this active is draining, however.
Cooldown 6000 Charge time 300
Energy 0.8 Accuracy 75%
Damage 0 healing at level 0
Statuses
100% chance of PhysicalDamageResist at magnitude 2 for 1 rounds.
Training Upgrades
Energy by -0.20
PhysicalDamageResistMag by 0.5
Secondary Effects
Secondary Damage No damage at level 0
Secondary Type None Secondary Target None
Secondary Statuses
No Secondary Statuses

Defense Matrix/Extra Notes Edit notes

Mutant powers Based on this power: