Difference between revisions of "Resurrection"

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{{Basepower|name=Resurrection|desc=Used on a defeated ally, they are revived and ready for action, even regaining some of their lost energy along the way.|powertype=|target=|energy=40|charge=800|cooldown=30000|accuracy=75%|damageamount=20|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 1 rounds.<br>|Upgrades=Charge by -200<br>Cooldown by -500<br>Energy by -5}}[[Category:Healing base powers]][[Category:Energymod base powers]][[Category:Friendly base powers]]
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{{Basepower|name=Resurrection|desc=Used on a defeated ally, they are revived and ready for action, even regaining some of their lost energy along the way.|powertype=|target=|energy=40|charge=800|cooldown=30000|accuracy=75%|damageamount=20|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 1 rounds.<br>|Upgrades=Charge by

Revision as of 15:58, 7 January 2012

{{Basepower|name=Resurrection|desc=Used on a defeated ally, they are revived and ready for action, even regaining some of their lost energy along the way.|powertype=|target=|energy=40|charge=800|cooldown=30000|accuracy=75%|damageamount=20|damagetype=Healing|Status=100% chance of EnergyMod at magnitude 20 for 1 rounds.
|Upgrades=Charge by