Difference between revisions of "Heartfelt Support"
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− | {{Basepower|name=Heartfelt Support|desc=Prometheans know that together, we stand. This power bolsters the energy of an ally greatly, though it can't be used too often.|powertype=|target=|energy=0.5|charge=600|cooldown=8000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of HealGain at magnitude 4 for 2 rounds.<br>100% chance of MechanicalSalvage at magnitude 2 for 2 rounds.<br>100% chance of EnergyMod at magnitude 0.5 for 2 rounds.<br>100% chance of EnergySalvage at magnitude 2 for 2 rounds.<br>100% chance of EdibleSalvage at magnitude 2 for 2 rounds.<br>100% chance of ChemicalSalvage at magnitude 2 for 2 rounds.<br>100% chance of ElectronicSalvage at magnitude 2 for 2 rounds.<br>100% chance of Salvage at magnitude 3 for 2 rounds.<br>|Upgrades=Cooldown by | + | {{Basepower|name=Heartfelt Support|desc=Prometheans know that together, we stand. This power bolsters the energy of an ally greatly, though it can't be used too often.|powertype=|target=|energy=0.5|charge=600|cooldown=8000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of HealGain at magnitude 4 for 2 rounds.<br>100% chance of MechanicalSalvage at magnitude 2 for 2 rounds.<br>100% chance of EnergyMod at magnitude 0.5 for 2 rounds.<br>100% chance of EnergySalvage at magnitude 2 for 2 rounds.<br>100% chance of EdibleSalvage at magnitude 2 for 2 rounds.<br>100% chance of ChemicalSalvage at magnitude 2 for 2 rounds.<br>100% chance of ElectronicSalvage at magnitude 2 for 2 rounds.<br>100% chance of Salvage at magnitude 3 for 2 rounds.<br>|Upgrades=Cooldown by |
Revision as of 15:54, 7 January 2012
{{Basepower|name=Heartfelt Support|desc=Prometheans know that together, we stand. This power bolsters the energy of an ally greatly, though it can't be used too often.|powertype=|target=|energy=0.5|charge=600|cooldown=8000|accuracy=75%|damageamount=0|damagetype=healing|Status=100% chance of HealGain at magnitude 4 for 2 rounds.
100% chance of MechanicalSalvage at magnitude 2 for 2 rounds.
100% chance of EnergyMod at magnitude 0.5 for 2 rounds.
100% chance of EnergySalvage at magnitude 2 for 2 rounds.
100% chance of EdibleSalvage at magnitude 2 for 2 rounds.
100% chance of ChemicalSalvage at magnitude 2 for 2 rounds.
100% chance of ElectronicSalvage at magnitude 2 for 2 rounds.
100% chance of Salvage at magnitude 3 for 2 rounds.
|Upgrades=Cooldown by