Difference between revisions of "Cure"
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− | {{Basepower|name=Cure|desc=Medical attention restores hitpoints to a targeted ally. Medicines, nanobots, or a strong enough slap on the back is good enough to get people back on their feet and into the fray.|powertype=|target=|energy=8|charge=400|cooldown=1500|accuracy=75%|damageamount=20|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for 2 rounds.<br>|Upgrades=Charge by | + | {{Basepower|name=Cure|desc=Medical attention restores hitpoints to a targeted ally. Medicines, nanobots, or a strong enough slap on the back is good enough to get people back on their feet and into the fray.|powertype=|target=|energy=8|charge=400|cooldown=1500|accuracy=75%|damageamount=20|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for 2 rounds.<br>|Upgrades=Charge by |
Revision as of 15:51, 7 January 2012
{{Basepower|name=Cure|desc=Medical attention restores hitpoints to a targeted ally. Medicines, nanobots, or a strong enough slap on the back is good enough to get people back on their feet and into the fray.|powertype=|target=|energy=8|charge=400|cooldown=1500|accuracy=75%|damageamount=20|damagetype=Healing|Status=20% chance of Regen at magnitude 5 for 2 rounds.
|Upgrades=Charge by