Difference between revisions of "Tail Drop"

From Flexible Survival
Jump to: navigation, search
(Auto update)
(Auto update)
Line 1: Line 1:
{{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Evade|powertype=|target=Self NoAoE|slot=|energy=0.625|charge=600|cooldown=1500|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defense at magnitude 5 for 1 rounds.<br>100% chance of Fleerate at magnitude 20 for 1 rounds.<br>100% chance of Maxhp at magnitude -15 for 40 rounds.<br>|Upgrades=DefenseMag by 4<br>Energy by -0.15<br>FleeRateMag by 15<br>MaxHPMag by 5}}[[Category:Defense powers]][[Category:Fleerate powers]][[Category:Maxhp powers]][[Category:Toggle]][[Category:Friendly powers]]
+
{{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Evade|powertype=|target=Self NoAoE|slot=|energy=0.625|charge=600|cooldown=1500|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defense at magnitude 5 for 1 rounds.<br>100% chance of Fleerate at magnitude 20 for 1 rounds.<br>100% chance of Maxhp at magnitude

Revision as of 15:48, 7 January 2012

{{Mutantpower|name=Tail Drop|desc=Abandoning one's tail is a handy means to avoid combat, increasing flee chances, but leaving ones vitality hurting for a while.|basepower=Evade|powertype=|target=Self NoAoE|slot=|energy=0.625|charge=600|cooldown=1500|accuracy=75%|damageamount=0|damagetype=Physical|Status=100% chance of Defense at magnitude 5 for 1 rounds.
100% chance of Fleerate at magnitude 20 for 1 rounds.
100% chance of Maxhp at magnitude