Difference between revisions of "Durable"

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{{Recipe Modifier|name=Durable|desc=Items with this modifier are made to be tough, causing them to wear down slower. This only affects items that are expiring, or items being used/have been used by those in the survivor faction.|cred=25%|xp=|ingredients=None|salvage=50%|istats=Repair Time of 100|skills=None}}
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{{Recipe Modifier|name=Durable|desc=Items with this modifier are made to be tough, causing them to wear down slower. This only affects items that are expiring.|cred=25%|xp=|ingredients=None|salvage=50%|istats=Repair Time of 100|skills=None}}

Revision as of 00:01, 31 January 2014

Durable stats
Description Items with this modifier are made to be tough, causing them to wear down slower. This only affects items that are expiring.
Cred Cost 25% XP Cost Ingredients None
Salvage 50%
Crafting Skills None
Item Stats Repair Time of 100

With this mod, the cost of keeping an item and using it is cut in half. An item used 24/7 with this mod on it would need repairs equal to its crafting cost every six months instead of every three. If the item has innate self repair, then it needs repairs equal to its crafting cost every seven and a half months instead of every four and a half. Mixed with Nanite Shielded? An item with both would require repairs equal to its crafting cost every ten months. If it also has innate self repair, it would require repairs equal to its crafting cost every year. Edit notes